Re: Easy way to convert regular surfaces to Octane?
Posted: Thu May 08, 2014 8:39 pm
i agree that the achilles heel of the octane plugin (which otherwise is an excellent plugin!) is the material conversion process. i am also modo user and bought the beta octane plugin for modo as well. that implementation does a much better job to try to translate existing materials with textures - it is almost an automatic conversion process, which later you can refine to your needs. also, it does support the live database out of the box - which makes a big difference.
in LW, i would be very happy to see at least a simple "push button" conversion script which lays out a working base setup for the nodal network with loaded texture layers (with uv coordinates and projections) - so you can at least start working without having to load manually saved node setups and relinking all textures + setting manually all coordinates for every texture layer used. i cannot imagine that the LW sdk is the limiting factor - or is it? if there is a simple workflow using DP layers+ a tutorial will be needed, as it is not clear which nodes are compatible with octane and which are not.
in any case - it is simply to tedious to convert manually complex LW scenes with hundreds of assets right now, the process really should get a better workflow ...
my 2 eurocents...
cheers
markus
in LW, i would be very happy to see at least a simple "push button" conversion script which lays out a working base setup for the nodal network with loaded texture layers (with uv coordinates and projections) - so you can at least start working without having to load manually saved node setups and relinking all textures + setting manually all coordinates for every texture layer used. i cannot imagine that the LW sdk is the limiting factor - or is it? if there is a simple workflow using DP layers+ a tutorial will be needed, as it is not clear which nodes are compatible with octane and which are not.
in any case - it is simply to tedious to convert manually complex LW scenes with hundreds of assets right now, the process really should get a better workflow ...
my 2 eurocents...
cheers
markus