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Re: Easy way to convert regular surfaces to Octane?

Posted: Thu May 08, 2014 8:39 pm
by 3dworks
i agree that the achilles heel of the octane plugin (which otherwise is an excellent plugin!) is the material conversion process. i am also modo user and bought the beta octane plugin for modo as well. that implementation does a much better job to try to translate existing materials with textures - it is almost an automatic conversion process, which later you can refine to your needs. also, it does support the live database out of the box - which makes a big difference.

in LW, i would be very happy to see at least a simple "push button" conversion script which lays out a working base setup for the nodal network with loaded texture layers (with uv coordinates and projections) - so you can at least start working without having to load manually saved node setups and relinking all textures + setting manually all coordinates for every texture layer used. i cannot imagine that the LW sdk is the limiting factor - or is it? if there is a simple workflow using DP layers+ a tutorial will be needed, as it is not clear which nodes are compatible with octane and which are not.

in any case - it is simply to tedious to convert manually complex LW scenes with hundreds of assets right now, the process really should get a better workflow ...

my 2 eurocents...

cheers

markus

Re: Easy way to convert regular surfaces to Octane?

Posted: Fri May 30, 2014 6:51 pm
by ristoraven
You can make one surface ready, copy it and then paste it to all other surfaces and then change the textures from those others and then just tweak them. No need to arrange the nodes separatedly from scracth.

Re: Easy way to convert regular surfaces to Octane?

Posted: Tue Jun 10, 2014 7:47 am
by 3dworks
sure, this is the way we are supposed to do. but it just adds 100% of additional texturing and surfacing time to every new asset we use in our scene. if at least texture positions would be automatically taken from the layered texture slots it would be a a big win. i don't understand why the modo plugin can do it and the LW's one not...

Re: Easy way to convert regular surfaces to Octane?

Posted: Tue Jun 10, 2014 8:13 am
by juanjgon
I am going to work on this feature as soon as we public release the first 2.0 plugin version.

-Juanjo

Re: Easy way to convert regular surfaces to Octane?

Posted: Wed Jul 02, 2014 1:21 pm
by geo_n
juanjgon wrote:I am going to work on this feature as soon as we public release the first 2.0 plugin version.

-Juanjo
:mrgreen: :mrgreen:

Re: Easy way to convert regular surfaces to Octane?

Posted: Thu Jul 03, 2014 5:51 pm
by juanjgon
Texture "T" layers conversion tools with only one click in the Octane material node ;)

-Juanjo

Re: Easy way to convert regular surfaces to Octane?

Posted: Thu Jul 03, 2014 6:26 pm
by lyyn
NICEEE !!!
Working with procedural too ?

Re: Easy way to convert regular surfaces to Octane?

Posted: Thu Jul 03, 2014 7:41 pm
by juanjgon
lyyn wrote:NICEEE !!!
Working with procedural too ?
Nope, currently only with the first layer of image maps.

-Juanjo

Re: Easy way to convert regular surfaces to Octane?

Posted: Thu Jul 03, 2014 7:55 pm
by mdharrington
very cool...

Re: Easy way to convert regular surfaces to Octane?

Posted: Sat Jul 05, 2014 8:59 pm
by Lewis
Great stuff Juan :).