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Re: Which feature do you need AFTER VERSION 2.x
Posted: Tue Apr 08, 2014 12:32 pm
by MaTtY631990
One feature which I am sure should be a what a number of people would like to see is Bidirectional PT or similar for efficient rendering performance of complex interiors that have many lights, reflections, refractions etc
Re: Which feature do you need AFTER VERSION 2.x
Posted: Tue Apr 08, 2014 1:32 pm
by PAQUITO
I always found annoying trying to create a SSS material. You must create all the nodes manually, have an understanding of how SSS works internally, etc...
Why don´t add an extra material called "SSS" with a few sliders to tweak it? And if it works in DL/AO mode (even if it´s faking it) that would be awesome.
Re: Which feature do you need AFTER VERSION 2.x
Posted: Tue Apr 08, 2014 2:32 pm
by riggles
A couple off the top if my head:
- dedicated hair and skin shaders
- more native procedurals (instead of passing it off on us to learn LUA)
- custom white balance/camera response curves/LUTs
- bidirectional path tracing with MLT and multiple importance sampling
- faster. Just faster
Re: Which feature do you need AFTER VERSION 2.x
Posted: Tue Apr 08, 2014 3:09 pm
by gordonrobb
riggles wrote:
- more native procedurals (instead of passing it off on us to learn LUA)
I was beginning to think I was the only person who wanted this. Sounds like they wont be giving us it though

Re: Which feature do you need AFTER VERSION 2.x
Posted: Tue Apr 08, 2014 3:20 pm
by p3taoctane
Control Z

:>))
Re: Which feature do you need AFTER VERSION 2.x
Posted: Wed Apr 09, 2014 12:51 am
by Rikk The Gaijin
PAQUITO wrote:I always found annoying trying to create a SSS material. You must create all the nodes manually, have an understanding of how SSS works internally, etc...
Why don´t add an extra material called "SSS" with a few sliders to tweak it? And if it works in DL/AO mode (even if it´s faking it) that would be awesome.
There isn't a unique way to make sss material, if you don't want to make your own you can use the ones in the LiveDB, or you can make it once, save it as .ORBX and import it anytime you need it.
Personally, I couldn't find a sss material that was realistic enough, so I made my own (still not perfect, I NEED the scatter and absorption node to be able to read the mesh UVs to apply a texture in it)
A special hair shader, on the other hand, would be nice.
Re: Which feature do you need AFTER VERSION 2.x
Posted: Wed Apr 09, 2014 12:52 am
by Rikk The Gaijin
p3taoctane wrote:Control Z

:>))
CTRL+Z will be in version 2.0
Re: Which feature do you need AFTER VERSION 2.x
Posted: Wed Apr 09, 2014 2:55 pm
by abstractmedia
Better instancing.
Re: Which feature do you need AFTER VERSION 2.x
Posted: Thu Apr 10, 2014 1:36 am
by profbetis
A lot of people seem to be asking for speedups. Obviously if they can make it faster, they will.
I suggest, alternatively, some algorithms I've seen on videos scattered around the internet about taking images with low samples and filling them in to get a complete image without waiting for it to bake
Re: Which feature do you need AFTER VERSION 2.x
Posted: Thu Apr 10, 2014 10:07 am
by gristle
Unseen by reflection.
Procedurals.
True single sided polys.
MORE than one uv map per vertex...