Re: OcDS 1.2.120.3410 - BUG REPORTS
Posted: Mon Feb 10, 2014 10:19 am
In the node editor, when you select RGBspectrum the RGB spectrum does not appear it stays on power.
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see it. in fact the panel does not update after the change; if you click away and back the panel shows the change; rather annoying, so expect to see an update later today...michael_g wrote:In the node editor, when you select RGBspectrum the RGB spectrum does not appear it stays on power.
Yes so it does, ok cool. Has the renderer changed to? it seams a lot faster.t_3 wrote:see it. in fact the panel does not update after the change; if you click away and back the panel shows the change; rather annoying, so expect to see an update later today...michael_g wrote:In the node editor, when you select RGBspectrum the RGB spectrum does not appear it stays on power.
the rather big step from octane 1.13 to 1.20 indeed means lots of engine improvements and notable better speed also...michael_g wrote:Yes so it does, ok cool. Has the renderer changed to? it seams a lot faster.
have you used template nodes or just so? might be some bug lately incorporated with the templates (that affect changing non-template maps)...Isotemod wrote:I'm having no joy from replace active maps.
I'm using this on a genesis figure to create a skin material for Torso then copy paste to head and replace active maps so it swaps the torso maps with the head maps on the new material.
At the moment it doesn't swap the maps.
This was not template nodes.t_3 wrote:have you used template nodes or just so? might be some bug lately incorporated with the templates (that affect changing non-template maps)...Isotemod wrote:I'm having no joy from replace active maps.
I'm using this on a genesis figure to create a skin material for Torso then copy paste to head and replace active maps so it swaps the torso maps with the head maps on the new material.
At the moment it doesn't swap the maps.
can you pls post or pm me a screenshot that ideally shows the vp and the preferences tab when in this state, and a short description what particular steps lead to this? (like i.e. open ds with a scene, or open ds then open scene, or drop content or whatever else).DrHemulen wrote:I think there's an issue with the VRAM monitor![]()
I'm also still getting the issue where the viewport is "decoupled" from the rest of the system, and it doesn't update with changes, no matter which buttons I press (or if I close/open it). It was the same in the old version.