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				Re: Espresso scene :) WiP
				Posted: Wed Feb 03, 2010 9:18 pm
				by n1k
				I'm loading it as "image".
			 
			
					
				Re: Espresso scene :) WiP
				Posted: Wed Feb 03, 2010 9:22 pm
				by James
				How full is the memory on your card?
(Octane lets me load the image no problem, admittedly I don't have your scene)
			 
			
					
				Re: Espresso scene :) WiP
				Posted: Wed Feb 03, 2010 9:32 pm
				by n1k
				It's just coffee bean in the scene.  (aayyy 

  heheh)
Around 20mb of 512 is taken. It loads as float image, but wont as image.
 
			 
			
					
				Re: Espresso scene :) WiP
				Posted: Wed Feb 03, 2010 9:33 pm
				by James
				Aah, well float is all you really need, as it is a greyscale image 

 
			 
			
					
				Re: Espresso scene :) WiP
				Posted: Wed Feb 03, 2010 9:37 pm
				by n1k
				Tnx very much for float image nfo:)
			 
			
					
				Re: Espresso scene :) WiP
				Posted: Wed Feb 03, 2010 9:39 pm
				by James
				Not sure why it should crash as an image for you...
The float image is 1/3 to 1/4 of the size of an image in the amount of memory it takes up.
			 
			
					
				Re: Espresso scene :) WiP
				Posted: Thu Feb 04, 2010 9:25 am
				by n1k
				Here's an update with larger, textured beans. I tried to pile them up, but you need many beans to have decent pile:). 
Cheers and tnx for watching:)
 
			 
			
					
				Re: Espresso scene :) WiP
				Posted: Thu Feb 04, 2010 9:51 am
				by radiance
				that's looking yummy 
maybe try displacing them a bit ?
http://www.marltoncoffee.com/catalog/Co ... beansR.jpg
Radiance
 
			 
			
					
				Re: Espresso scene :) WiP
				Posted: Thu Feb 04, 2010 9:28 pm
				by n1k
				I managed to optimize my geometry and spare some extra polys to push arabica beans details a little bit further. Here is a new set of images:)
Cheers,
n1k
P.S. This time i created some piles:)

 
			 
			
					
				Re: Espresso scene :) WiP
				Posted: Thu Feb 04, 2010 9:34 pm
				by Sam
				That's so much better  

Very nice work !!
This need to be in the gallery  
