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Re: Wrong calculaton of Lightbreaking in Octane?

Posted: Tue Sep 24, 2013 9:02 pm
by glimpse
'It is no question of more/less light. It is a question of how light gets broken.' - the only think that is broken here is Your knowledge. No offence, being stuborn it's not an excuse.. JimStar already answered to Your question =)

Re: Wrong calculaton of Lightbreaking in Octane?

Posted: Wed Sep 25, 2013 12:25 am
by Karba
If you want to have rainbow effect in real life or in Octane, you should use color emitters and clear glass.

Re: Wrong calculaton of Lightbreaking in Octane?

Posted: Wed Sep 25, 2013 1:57 am
by mdharrington
cfrank78 wrote:boris yours is wrong too. physically correct would look like "logo2.jpg", like in the first post!
Sure
If you shined red green and blue lights on an object they would add up to white....
but shooting through glass it would be subtractive....it cant be anything but

Stack 50 planes of glass together it gets darker as you go....are you saying that light gets brighter as it goes through glass?

Re: Wrong calculaton of Lightbreaking in Octane?

Posted: Wed Sep 25, 2013 9:32 am
by Proupin
Do we need to repeat this a dozen times? I think chris moved on already... Karba if you got those results the logical thing to do would be attach the scene, if possible. People may want to learn beyond the visual proof, and actually check the scene.

Re: Wrong calculaton of Lightbreaking in Octane?

Posted: Wed Sep 25, 2013 7:41 pm
by noelnoel
Areon is shit.

:lol: :lol: :lol: :lol: :lol: :lol: