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Re: OctaneRender for Rhino Beta 1.20.1 [TEST]

Posted: Wed Aug 28, 2013 9:44 pm
by felipezumaeta
Have you ever tried the attached rhino plug-in? It will give you other options
for picking colours.
ColorPicker_x64.zip
just unzip and copy to the rhino plugin folder
(172.54 KiB) Downloaded 304 times

Re: OctaneRender for Rhino Beta 1.20.1 [TEST]

Posted: Wed Aug 28, 2013 10:22 pm
by face_off
I know what you mean about the vignetting -- all other render engines I use have this function and what the user has to do is turn off vignetting and lens effects have to be adjusted to correctly composite the two images together. It's definitly not perfect in any program I've used, but with a very slight amount of tweaking in an image editing program, you can blend the images nicely.

If the Octane standalone implemented this feature, would it then be possible to place into the Rhino plugin?
Yes, if the Octane render engine supported region render, the plugin would.

If the assumption is that vignetting and lens effects are off, the plugin or the user can simulate area render by halving the viewport size, halving the Octane fov and then using the lensShift pin to render the top left, top right, bottom left, bottom right.

Paul

Re: OctaneRender for Rhino Beta 1.20.1 [TEST]

Posted: Wed Aug 28, 2013 11:35 pm
by face_off
Have you ever tried the attached rhino plug-in? It will give you other options
for picking colours.
If you use this plugin with the latest release - the color picker selected from ColorPicker will be used by the plugin.

Paul

Re: OctaneRender for Rhino Beta 1.20.1 [TEST]

Posted: Thu Aug 29, 2013 4:38 am
by newske
face_off wrote: Not sure what you mean by the "Rhino frame buffer".
I just meant the Rhino Render window - a leftover from V-Ray terminology.

Thanks!

Re: OctaneRender for Rhino Beta 1.20.1 [TEST]

Posted: Thu Aug 29, 2013 5:17 am
by face_off
Most likely, I'm assuming, these (minor) issues are not your problem, and while this is certainly less crucial (as it compares very little to some voxelising times), I was wondering if there was a way to avoid even using the Rhino frame buffer? The very simple Octane viewport is very preferable to me. Though perhaps this is asking too much..
If you question is....can animations be rendered directly in the OctaneRender Viewport rather than going via the Rhino Render panel - no - Rhino controls the camera, sun (and in Bongo's case goemetry) movement between each frame, and controls the saving of the image, so animations need to be done via the Rhino render panel.

Paul

Re: OctaneRender for Rhino Beta 1.20.1 [TEST]

Posted: Thu Aug 29, 2013 7:18 am
by newske
face_off wrote: If you question is....can animations be rendered directly in the OctaneRender Viewport rather than going via the Rhino Render panel - no - Rhino controls the camera, sun (and in Bongo's case goemetry) movement between each frame, and controls the saving of the image, so animations need to be done via the Rhino render panel.

Paul
Fair enough. Would it be at all possible to have command line access to the features in the Octane render window? More specifically just to save the image -- this would mean that users familiar with Python, RhinoScript, or another language (even Rhino's macros) could avoid this, through a simple automation loop that basically calls 'ViewNextFrame' 'wait' and 'save frame' etc. Not to mention that command line access is useful for efficiency anyway...

Newske

Re: OctaneRender for Rhino Beta 1.20.1 [TEST]

Posted: Thu Aug 29, 2013 4:17 pm
by Bendbox
Hi Paul,

I have a request for a very simple (I think!) feature. It would be very helpful if the name of the favorite material was updated in the name of the material you are changing when selected. The image below shows the material "Matte Aluminum" selected from the favorites list, but the name of the material still stays it's original name, Glossy. It would save confusion if the material's name changed when updated to the favorites name you were changing it too. I know I can go back to the Rhino material and change the name, but that's an extra step and efficiency slow down. Can this be done? Thanks.

Image

Re: OctaneRender for Rhino Beta 1.20.1 [TEST]

Posted: Thu Aug 29, 2013 11:36 pm
by face_off
I have a request for a very simple (I think!) feature. It would be very helpful if the name of the favorite material was updated in the name of the material you are changing when selected. The image below shows the material "Matte Aluminum" selected from the favorites list, but the name of the material still stays it's original name, Glossy. It would save confusion if the material's name changed when updated to the favorites name you were changing it too. I know I can go back to the Rhino material and change the name, but that's an extra step and efficiency slow down. Can this be done? Thanks.
There are some tweaks planned for the material system which I think will make this redundant. In hindsight, I don't think the "Favourites" concept matches the preferred Rhino workflow that well so the intent is to handle this a different way, which I will provide more details on in the next week or two.

Paul

Re: OctaneRender for Rhino Beta 1.20.1 [TEST]

Posted: Fri Aug 30, 2013 12:06 am
by Bendbox
face_off wrote: There are some tweaks planned for the material system which I think will make this redundant. In hindsight, I don't think the "Favourites" concept matches the preferred Rhino workflow that well so the intent is to handle this a different way, which I will provide more details on in the next week or two.

Paul
Sounds great, looking forward to hearing about it. Thanks,
Ryan

Re: OctaneRender for Rhino Beta 1.20.1 [TEST]

Posted: Mon Sep 02, 2013 1:13 pm
by maxwater
Hi Paul,

great improvement to lock the viewport now.
Now it sticks to the right rendering Viewport. Would it also be possible,
maybe via right-click on that "lock octane camera" that it also keeps
the camera settings / perspective even when navigating in the perspective
view afterwards. This would make handling / navigation in certain situations a lot more
convenient but lets you stay in your chosen perspective to create a great
lighting.


greets,
Johannes