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Re: OctaneRender® for 3ds max® v1.18[Test]

Posted: Tue Jun 18, 2013 9:18 pm
by abstrax
truerender wrote:
Ok thanks for the feedback. What you describe here is that the timer events don't get through. It doesn't have to do anything with pause. We think we know what the problem is and how to solve it. It's probably related to 3dsmax 2011.
Thanks
And if it's not scene specific: What is your 3ds max set up? Are you running some other plugins/renderers in 3ds max in parallel to Octane?

Re: OctaneRender® for 3ds max® v1.18[Test]

Posted: Tue Jun 18, 2013 10:55 pm
by emihich
Yes if it can help ,thank you, please send me any e-mail to :
[email protected]

and I'll send you the scene compressed on a rar file or an You send it link, depending on the size.

Re: OctaneRender® for 3ds max® v1.18[Test]

Posted: Tue Jun 18, 2013 11:00 pm
by Karba
emihich wrote:Yes if it can help ,thank you, please send me any e-mail to :
[email protected]

and I'll send you the scene compressed on a rar file or an You send it link, depending on the size.
Hm, I tried. I have got this
Delivery to the following recipient failed permanently

Re: OctaneRender® for 3ds max® v1.18[Test]

Posted: Wed Jun 19, 2013 1:35 am
by emihich
really ? weird.
tested and worked.
I use it every day .no worries.
give me yours, or any support e-mail you find suitable, and I'll atach the file or link to it.

Re: OctaneRender® for 3ds max® v1.18[Test]

Posted: Wed Jun 19, 2013 1:51 am
by Karba
emihich wrote:really ? weird.
tested and worked.
I use it every day .no worries.
give me yours, or any support e-mail you find suitable, and I'll atach the file or link to it.
[email protected]

Re: OctaneRender® for 3ds max® v1.18[Test]

Posted: Wed Jun 19, 2013 8:57 am
by darkline
Hey Karba

Haven't downloaded this yet, but did you fix the rendering of fur in Geometry mode?

Re: OctaneRender® for 3ds max® v1.18[Test]

Posted: Wed Jun 19, 2013 9:56 am
by truerender
by Karba » Wed Jun 19, 2013 12:16 am
truerender wrote:
Ok thanks for the feedback. What you describe here is that the timer events don't get through. It doesn't have to do anything with pause. We think we know what the problem is and how to solve it. It's probably related to 3dsmax 2011.

Thanks


We can't reproduce your issue.
Do you have this issue in all scenes?
If not, could you give us your specific scene? [email protected]
It's a pity...

Re: OctaneRender® for 3ds max® v1.18[Test]

Posted: Wed Jun 19, 2013 2:44 pm
by wisemanxxx
I guess there is another bug with HDR files or this depens to my hdr file. When I use a really high dynamic range hdr, octane couldn't get maximum light source(17 stop-sun) from hdr.I tried same hdr with other render engines and nothing wrong.But with octane I can't get sunlight.

Re: OctaneRender® for 3ds max® v1.18[Test]

Posted: Wed Jun 19, 2013 2:56 pm
by truerender
And if it's not scene specific: What is your 3ds max set up? Are you running some other plugins/renderers in 3ds max in parallel to Octane?
Yes I use Maxwell and some other renders...
What is setup of max?
Units? Or driver

Re: OctaneRender® for 3ds max® v1.18[Test]

Posted: Wed Jun 19, 2013 5:57 pm
by emihich
Karba wrote:
emihich wrote:really ? weird.
tested and worked.
I use it every day .no worries.
give me yours, or any support e-mail you find suitable, and I'll atach the file or link to it.
[email protected]
Thank you Karba.
I am sharing an You Send it folder with you, the scene and textures are on separated subfolders.
I am by now , ready to render , but for the black glasses.Hope this helps.
big files !
Please check your e-mail.