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Re: OctaneRender™ for LightWave™ build 1.16.1 released
Posted: Wed Jun 05, 2013 8:35 pm
by UnCommonGrafx
Yes, that would be great if you could capture some fprime-functionality.
Being able to save at that juncture, aborting a render, would be great; being able pick up from there would be amazing.
FrankPooleFloating wrote:^ +1!
And don't forget that override exclusion gizmo we were talking about.

Re: OctaneRender™ for LightWave™ build 1.16.1 released
Posted: Sat Jun 08, 2013 5:55 pm
by FrankPooleFloating
Juanjo -- the more I think about Override Exclusion, the more I want it. It will be
quite powerful when wanting to make certain passes for comp - even beyond AO etc...
and certainly not limited to just getting crap isolated.
So even if Marcus or Roeland (et al) told you secretly tomorrow that full compositing
capability was on the way and the we were going to have the ability to render out
single (or group) items and exclude others.. make invisible to camera and reflection etc...
please, oh pretty please, still add this feature. It will be very, very nice to have.
Thanx pal!
Re: OctaneRender™ for LightWave™ build 1.16.1 released
Posted: Sat Jun 08, 2013 6:20 pm
by juanjgon
FrankPooleFloating wrote:Juanjo -- the more I think about Override Exclusion, the more I want it. It will be
quite powerful when wanting to make certain passes for comp - even beyond AO etc...
and certainly not limited to just getting crap isolated.
So even if Marcus or Roeland (et al) told you secretly tomorrow that full compositing
capability was on the way and the we were going to have the ability to render out
single (or group) items and exclude others.. make invisible to camera and reflection etc...
please, oh pretty please, still add this feature. It will be very, very nice to have.
Thanx pal!
I will try to add it for the next release
-Juanjo
Re: OctaneRender™ for LightWave™ build 1.16.1 released
Posted: Sun Jun 09, 2013 10:06 am
by juanjgon
FrankPooleFloating wrote:Juanjo -- the more I think about Override Exclusion, the more I want it. It will be
quite powerful when wanting to make certain passes for comp - even beyond AO etc...
and certainly not limited to just getting crap isolated.
So even if Marcus or Roeland (et al) told you secretly tomorrow that full compositing
capability was on the way and the we were going to have the ability to render out
single (or group) items and exclude others.. make invisible to camera and reflection etc...
please, oh pretty please, still add this feature. It will be very, very nice to have.
Thanx pal!
Done
-Juanjo
Re: OctaneRender™ for LightWave™ build 1.16.1 released
Posted: Sun Jun 09, 2013 1:35 pm
by FrankPooleFloating
Thank you Juanjo. Thank you thank you thank you.. so very, very much.
This should work great for now. Maybe down the road this could be made a little
more elegant by having ability to include or exclude items all in one drop-down
menu in your render target node menu.. and maybe at a surface level too and not
just obj.. but one thing at time. This will be plenty for now.
You get 1.17 sdk yet?.. I can't wait to get my stinking paws on this!
Re: OctaneRender™ for LightWave™ build 1.16.1 released
Posted: Sun Jun 09, 2013 3:18 pm
by juanjgon
FrankPooleFloating wrote:
You get 1.17 sdk yet?.. I can't wait to get my stinking paws on this!
I want to release a new version next week, including the Mac OSX buil.
-Juanjo
Re: OctaneRender™ for LightWave™ build 1.16.1 released
Posted: Sun Jun 09, 2013 5:12 pm
by gordonrobb
juanjgon wrote:
I want to release a new version next week, including the Mac OSX buil.
-Juanjo
Gasp! With motion blur? Just kidding I know that's not in the SDK yet

Re: OctaneRender™ for LightWave™ build 1.16.1 released
Posted: Sun Jun 09, 2013 5:40 pm
by FrankPooleFloating
Hey Juanjo - could you also make IPR remember our active GPUs too - like you do with Fix Asp?
Every time I fire up IPR both GPUs are going... having it remember last setting would be kinda nice..
Sometimes I use both and sometimes just GPU0... and I open and close IPR often...
No emergency - pop it in if you can...
Re: OctaneRender™ for LightWave™ build 1.16.1 released
Posted: Sun Jun 09, 2013 6:02 pm
by juanjgon
FrankPooleFloating wrote:Hey Juanjo - could you also make IPR remember our active GPUs too - like you do with Fix Asp?
Every time I fire up IPR both GPUs are going... having it remember last setting would be kinda nice..
Sometimes I use both and sometimes just GPU0... and I open and close IPR often...
No emergency - pop it in if you can...
IPR uses also the GPUs preferences available in the plugin options panel. You can change your GPUs settings there for your IPR session.
-Juanjo
Re: OctaneRender™ for LightWave™ build 1.16.1 released
Posted: Mon Jun 10, 2013 8:07 pm
by FrankPooleFloating
On 2nd thought, it probably is better with both firing up and just
turning off the one... never mind. It does only take a half second
to do this...
I have become greedy. You see what you get for being such a kick-ass
dev and banging out features and tweaks so fast?...
