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Re: important note: beta2.3 will become v1.0 final, beta3 = v1.1
Posted: Sun Aug 08, 2010 3:23 am
by Burkhard
I really can't understood that there is a discussion here- If anyone has not the features that was advertized for V1 you can do
by Law what you want. Till that time , just wait and see what comes next. The names are not relevant for what is build in.
Makes me angry!!!
Radiance makes a great Job here, so wait what comes nex,t before asking

Re: important note: beta2.3 will become v1.0 final, beta3 = v1.1
Posted: Sun Aug 08, 2010 11:42 am
by kubo
If you take a look at games industry, lately they have been releasing betas as finished games, throwing patches even the day after the release and truly having an stable (1.0?) game a couple of months later with almost no complaining from the customers. So in that aspect I think that Refractive has been really "shy" with octane, as [gk] stated, it has been more than a simple beta for a long time and in my case I've used it to great satisfaction, mine and of my clients.
Re: important note: beta2.3 will become v1.0 final, beta3 = v1.1
Posted: Sun Aug 08, 2010 12:05 pm
by ROUBAL
I think that once all basics features will be included (mainly emitting materials), the "beta" name can be removed. It is better for business.
Anyway, I know no real "Final" versions of softwares. Most of the softwares I use require patches all along their lifes. I know some expensive softwares in so called "stable versions" that even pulled very bad bugs for years that have never been solved!
For the user, the actually important thing is the content of the box, not the name on the package, and Octane has much to offer inside the box, and will have more in the future I'm sure !
Re: important note: beta2.3 will become v1.0 final, beta3 = v1.1
Posted: Sun Aug 08, 2010 12:08 pm
by mbetke
so we hit 2.0 sooner and will have to pay again...
Re: important note: beta2.3 will become v1.0 final, beta3 = v1.1
Posted: Sun Aug 08, 2010 12:13 pm
by radiance
mbetke wrote:so we hit 2.0 sooner and will have to pay again...
no, that's not correct, please read my and philbo's posts.
Radiance
Re: important note: beta2.3 will become v1.0 final, beta3 = v1.1
Posted: Sun Aug 08, 2010 12:18 pm
by radiant
Im going to have alot of fun within the coming weeks
I have some .blends saved just for it

Re: important note: beta2.3 will become v1.0 final, beta3 = v1.1
Posted: Mon Aug 09, 2010 4:49 am
by Ollarin
Well. That sounds fine by me. Though, I'm curious, what would the upgrade pricing be like for 2.x onwards?
Looking forward to trying out beta 2.3.

Re: important note: beta2.3 will become v1.0 final, beta3 = v1.1
Posted: Mon Aug 09, 2010 7:36 am
by Meian
We all looking forward it.... for a looooong time.. >_>
Re: important note: beta2.3 will become v1.0 final, beta3 = v1.1
Posted: Wed Aug 11, 2010 12:39 am
by JackMcRip
* beta 2.3 is the last beta with new features
wooow - I love this news

This means that all this Features in Beta 2.3 :
(you are very speedy
Specifications
Currently implemented features in OctaneRender, features marked with a '**' are planned for implementation in the upcoming v1.0 Final release. Features will be added throughout the V1.0 Beta period.
ENGINE
Physically based / Spectral Light Transport
Unbiased and directlighting/ambient occlusion
QMC sampling and MLT sampling**
instances**
Motion Blur**
Pause/resume render
Output of render passes, Z-depth map and normal maps**
Alpha channel rendering with real-time UI compositing over images**
support for multiple GPU's**
SPECTRA
RGB colours
Gaussian spectra
Static spectra / drawn in UI
Blackbody spectra
Supports multiple colourspaces
TEXTURES
Image textures incl support for loading over 40 different formats
HDR, Canon RAW, and OpenEXR HDRI image textures
Output of HDR and LDR real-time GPU tonemapped images
Output of raw HDR images (exr, hdr, canon RAW)
LIGHTS
Spectrum or HDRI environment lighting
Spectral sunsky daylight with real-time location/date control system
Emissive arealights on all material types**
MATERIALS
Physically based material models
Bump and normal mapping
Opacity / Alpha mapping
Mappable Thin Film Coatings
Complex IOR **
Null material and mix/stacking of materials and layers**
Absorption and transmittance**
Chromatic dispersion**
CAMERAS
Thin lens perspective with true DOF
Realtime 3D Anaglyphic Stereo Rendering
Orthographic**
Realistic**
Real-time control of DOF
Shift lens**
Z clipping**
Interactive focal-length adjustment in user interface
TONEMAPPING
Full GPU based real-time tonemapping pipeline
Realistic camera controls, F-stop, shutterspeed
Measured camera response curves
USER INTERFACE (UI)
Complete real-time interactive editing and monitoring of scene and rendering
Complete flexible nodegraph based user interface
Build complex procedural objects and materials by connecting nodes
Sharing of node macros with programmable functionality between registered users
Scriptable console version**
Integration in render-queue systems for animation/batch rendering**
FILE FORMATS
Import of wavefront OBJ format with parameters and material import
Import supplied vertex normals or calculate them via supplied smooth groups
Import of Collada .dae format**
Full support for RenderMan RIB format for animation environments**
PLATFORMS
Windows 32 and 64 bit
Linux 64 bit
Mac OS X 10.5 & 10.6
** = Octane Render 1.0 feature
Re: important note: beta2.3 will become v1.0 final, beta3 = v1.1
Posted: Wed Aug 11, 2010 6:12 am
by radiant
I guess now all they have to worry about is bug fixing and making it faster