Re: Batch render from command line crash
Posted: Thu Apr 11, 2013 8:13 am
I found a temporary work around to the crash problem by dividing the render to three sequences: 1-20, 21-40, 41-60 in the batch file. In that way its probably refreshes the memory on each sequence.
But this is not a permanent solution and it must be fixed for us to implement octane to our in-house pipeline.
I added one of the animation mb files that I used for testing: It we'll be very helpful and appreciated that you and the engine team could use it to help us solve this problem.
Thanks
Ethan
But this is not a permanent solution and it must be fixed for us to implement octane to our in-house pipeline.
I added one of the animation mb files that I used for testing: It we'll be very helpful and appreciated that you and the engine team could use it to help us solve this problem.
Thanks
Ethan