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Re: OctaneRender® for 3ds max® v1.11a[Test]

Posted: Tue Mar 05, 2013 4:25 pm
by JuM
Thanks Karba!!! realy thank you so much. Finally i can use just octane from start to end!.

Re: OctaneRender® for 3ds max® v1.11a[Test]

Posted: Tue Mar 05, 2013 8:32 pm
by Karba
Vanya wrote: I do render without problems.
but when I turn to Dirt texture, it happens... and ''max crash''
Seems dirt texture doesn't work properly with material preview. We will fix it.

Re: OctaneRender® for 3ds max® v1.11a[Test]

Posted: Wed Mar 06, 2013 7:04 am
by wisemanxxx
and HDRi importance sampling bug fixed I guess.Thank you

Re: OctaneRender® for 3ds max® v1.11a[Test]

Posted: Wed Mar 06, 2013 7:05 am
by Vanya
Karba wrote:
Vanya wrote: I do render without problems.
but when I turn to Dirt texture, it happens... and ''max crash''
Seems dirt texture doesn't work properly with material preview. We will fix it.
Thanks.
can you add some new maps in the new release?

Re: OctaneRender® for 3ds max® v1.11a[Test]

Posted: Wed Mar 06, 2013 7:23 am
by be_fast
Thank you so much for this release! I love it

Re: OctaneRender® for 3ds max® v1.11a[Test]

Posted: Wed Mar 06, 2013 8:25 am
by wisemanxxx
I guess there is another bug with HDRi importance sampling. When I switch off alpha shadows there is a lot of fireflies and noise like without importance sampling.But I switch on again they're all gone.

Re: OctaneRender® for 3ds max® v1.11a[Test]

Posted: Wed Mar 06, 2013 9:02 am
by mbetke
This is what I reported with last version too. Seems it is not fixed.

Re: OctaneRender® for 3ds max® v1.11a[Test]

Posted: Wed Mar 06, 2013 7:07 pm
by Karba
wisemanxxx wrote:I guess there is another bug with HDRi importance sampling. When I switch off alpha shadows there is a lot of fireflies and noise like without importance sampling.But I switch on again they're all gone.
Do you have this issue in 1.11a version?

Re: OctaneRender® for 3ds max® v1.11a[Test]

Posted: Thu Mar 07, 2013 2:19 am
by adriano.ol
Having problems trying to make a dome master image (for fulldomes) with new Spherical Camera: I can't reproduce a circular fisheye lens, like vray dome camera does, for Octane tends to "square" the render.

Fov: 180
Fov y: 180

Res: 800x800

Re: OctaneRender® for 3ds max® v1.11a[Test]

Posted: Thu Mar 07, 2013 2:48 am
by oguzbir
Hi Karba,
Thank you for the update.

I'm getting random crashes with my different scenes..
Usually when refreshing the octane viewport. or moving vertex of a moveable proxy object, while it is rendering a side.
With or with out dirt texture in the scene.

I had no crashes before.
I cannot reproduce the error this time something has to do with the new things in octane plugin.
Now it's crashing like the old 3dsmax 6 or 2.5 used to crash :)

FYI
Cheers,