Re: Interior scene long render times.
Posted: Mon Feb 25, 2013 11:08 pm
But noise should go away faster.Polarity wrote: I had tried switching to PMC but the render times jumped at least another 20 min.
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But noise should go away faster.Polarity wrote: I had tried switching to PMC but the render times jumped at least another 20 min.
Hi Karba.But noise should go away faster.
Yes, very likely you need less samples for pmc. Light samples don't make a lot of sense in your case.Polarity wrote:Hi Karba.But noise should go away faster.
Does this mean I'd be able to lower down the samples when using PMC to achieve a noiseless image? Also I need to ask....does my light samples have anything to do with it? I have always kept them at a default of 1.0.
Yes, very likely you need less samples for pmc. Light samples don't make a lot of sense in your case.
My motherboard supports 4 GPUs but heat is something I'm worried about. I would have to spend some money and resort to liquid cooling unfortunately. I tried using 3 cards in there already with their stock coolers and the heat was just way too high, even with my well ventilated case.Imagine to render this scene with vray and bruteforce set to 24 - 3
also set dmc sample set to 1 - 16
also noise threshold set to 0.005
your system will render for 8 hours, more or less.
I don't see any noise in your render, it's ok.
Btw, every photographer that shoots interiors always use a lot of tricks, flashes, lamps, banks, post-production, etc.
The most powerful ccd sensor generates grain in low light conditions (Hasselblad).
i am using this technique too, since i read about it here: http://render.otoy.com/forum/viewtopic.php?f=21&t=878Polarity wrote:..... I feel this is somewhat workable now and can definitely add a denoiser in post, but it's higher resolutions I am more worried about.....
In my scene http://render.otoy.com/forum/viewtopic.php?f=27&t=27515gabrielefx wrote: 01 tiny geometry/light emitters generate too much noise. Try to enlarge them or balance them increasing samples.
IES is very noisygueoct wrote:In my scene [url]http://render.otoy.com/forum/viewtopic.php?f=27&t=27515gabrielefx wrote: 01 tiny geometry/light emitters generate too much noise. Try to enlarge them or balance them increasing samples.
[/url] i am using IES lights and skylight through a relatively huge opening without glass.
Any idea why the image got sooo grainy?