Page 3 of 6

Re: Octane Dirt

Posted: Sat Feb 02, 2013 8:54 am
by gabrielefx
Karba wrote:
kavorka wrote:is this a feature for individual materials?
I ask because it looks like it is being applied to the floor in the shadows.
That is just a texture. You can place it where ever your want. It doesn't depend on shadows.

can we change radius, colr, transparency, mask it with a fractal noise?

apply it on a statue or an ancient column, I would like to see the results.

Thank you

Re: Octane Dirt

Posted: Sat Feb 02, 2013 10:23 am
by JulioCayetano
Thank you very much!! :D
This is an extremely useful tool for architectural visualization. Willing to see more info about this, as if we'll be able to mix two different maps with dirt, I mean the clean and the dirt version of a wall texture for example.

Re: Octane Dirt

Posted: Sun Feb 03, 2013 9:18 pm
by Karba
Currently is doesn't have too many parameters

Re: Octane Dirt

Posted: Sun Feb 03, 2013 9:31 pm
by Refracty
simple but efficient :)

Re: Octane Dirt

Posted: Sun Feb 03, 2013 10:14 pm
by bepeg4d
i think we will have a lot of fun with this feature :D
thanks for sharing mr. karba :)
ciao beppe

Re: Octane Dirt

Posted: Sun Feb 03, 2013 11:07 pm
by Karba
One more parameter

Re: Octane Dirt

Posted: Sun Feb 03, 2013 11:28 pm
by mib2berlin
Hi Karba, is it possible to use the dirt texture for bump mapping?

Really nice work, cheers, mib.

Re: Octane Dirt

Posted: Sun Feb 03, 2013 11:32 pm
by JulioCayetano
Perfect examples...thank you for sharing those images!

Re: Octane Dirt

Posted: Sun Feb 03, 2013 11:41 pm
by acc24ex
wow - this looks great.. just finishing a model great for testing it out - was there a mention of a release date sort of?

Re: Octane Dirt

Posted: Mon Feb 04, 2013 1:07 am
by Karba
mib2berlin wrote:Hi Karba, is it possible to use the dirt texture for bump mapping?

Really nice work, cheers, mib.
Not sure how it supposes to work with bump.