Re: OctaneRender® for 3ds max® v1.03[Test]
Posted: Tue Jan 29, 2013 9:10 am
yeah all right ?!bicket wrote: Did you correctly configure the Gamma/LUT in 3dsMax ?
I mean : enable it, set gamma to 2.2, check Affect color selectors.
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yeah all right ?!bicket wrote: Did you correctly configure the Gamma/LUT in 3dsMax ?
I mean : enable it, set gamma to 2.2, check Affect color selectors.
I read another post earlier and set upbicket wrote: Did you correctly configure the Gamma/LUT in 3dsMax ?
I mean : enable it, set gamma to 2.2, check Affect color selectors.
I just think your color will be more accurate if you check "Color Selector".Vanya wrote:yeah all right ?!bicket wrote: Did you correctly configure the Gamma/LUT in 3dsMax ?
I mean : enable it, set gamma to 2.2, check Affect color selectors.
Thank you bicket so much better .. but I can not find the standard fstop+ISO. You do not know?bicket wrote:I just think your color will be more accurate if you check "Color Selector".Vanya wrote:yeah all right ?!bicket wrote: Did you correctly configure the Gamma/LUT in 3dsMax ?
I mean : enable it, set gamma to 2.2, check Affect color selectors.
Yeah it seams like a bug. You can trick it with turning off and on the use map checkbox.nildoe wrote:BUG!!
Using HDRI to light a scene.. when i am changing a material (bitmap for example) the octane viewport starts rendering but imediately stop giving a much darker image..to resolve i have to close the window and reopen..even pressing reload button does not help!
Nildo
I will check it.bicket wrote:Hi karba
i have an issue with this version: when i render an image sequence (animation) the first image is lighter than the others.
Could you have a look ?
Can you show some renders?nildoe wrote:BUG!!
Using HDRI to light a scene.. when i am changing a material (bitmap for example) the octane viewport starts rendering but imediately stop giving a much darker image..to resolve i have to close the window and reopen..even pressing reload button does not help!
Nildo