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Re: OctaneRender® for 3ds max® v1.03[Test]

Posted: Tue Jan 29, 2013 9:10 am
by Vanya
bicket wrote: Did you correctly configure the Gamma/LUT in 3dsMax ?
I mean : enable it, set gamma to 2.2, check Affect color selectors.
yeah all right ?!

Re: OctaneRender® for 3ds max® v1.03[Test]

Posted: Tue Jan 29, 2013 9:13 am
by Vanya
bicket wrote: Did you correctly configure the Gamma/LUT in 3dsMax ?
I mean : enable it, set gamma to 2.2, check Affect color selectors.
I read another post earlier and set up :?
but can be wrong of me :roll:

Re: OctaneRender® for 3ds max® v1.03[Test]

Posted: Tue Jan 29, 2013 9:16 am
by bicket
Vanya wrote:
bicket wrote: Did you correctly configure the Gamma/LUT in 3dsMax ?
I mean : enable it, set gamma to 2.2, check Affect color selectors.
yeah all right ?!
I just think your color will be more accurate if you check "Color Selector".

Re: OctaneRender® for 3ds max® v1.03[Test]

Posted: Tue Jan 29, 2013 9:40 am
by Vanya
bicket wrote:
Vanya wrote:
bicket wrote: Did you correctly configure the Gamma/LUT in 3dsMax ?
I mean : enable it, set gamma to 2.2, check Affect color selectors.
yeah all right ?!
I just think your color will be more accurate if you check "Color Selector".
Thank you bicket so much better .. but I can not find the standard fstop+ISO. You do not know?

I mean, the standard fstop+ISO, to see the true colors.

Re: OctaneRender® for 3ds max® v1.03[Test]

Posted: Tue Jan 29, 2013 2:10 pm
by wisemanxxx
New sky model is better now. thank you.
But I guess you should put an option about octane sky saturation or something else. Especially in ao mode floors are too much bluish.

Re: OctaneRender® for 3ds max® v1.03[Test]

Posted: Wed Jan 30, 2013 6:41 pm
by bicket
Hi karba

i have an issue with this version: when i render an image sequence (animation) the first image is lighter than the others.
Could you have a look ?

Re: OctaneRender® for 3ds max® v1.03[Test]

Posted: Fri Feb 01, 2013 12:04 pm
by nildoe
BUG!!

Using HDRI to light a scene.. when i am changing a material (bitmap for example) the octane viewport starts rendering but imediately stop giving a much darker image..to resolve i have to close the window and reopen..even pressing reload button does not help!

Nildo

Re: OctaneRender® for 3ds max® v1.03[Test]

Posted: Fri Feb 01, 2013 12:51 pm
by oguzbir
nildoe wrote:BUG!!

Using HDRI to light a scene.. when i am changing a material (bitmap for example) the octane viewport starts rendering but imediately stop giving a much darker image..to resolve i have to close the window and reopen..even pressing reload button does not help!

Nildo
Yeah it seams like a bug. You can trick it with turning off and on the use map checkbox.
In environment settings dialogue. Im having the same proble if i go back and forth using octane daylight and Hdri.

Re: OctaneRender® for 3ds max® v1.03[Test]

Posted: Sat Feb 02, 2013 1:21 am
by Karba
bicket wrote:Hi karba

i have an issue with this version: when i render an image sequence (animation) the first image is lighter than the others.
Could you have a look ?
I will check it.
Do you use HDR environment?

Re: OctaneRender® for 3ds max® v1.03[Test]

Posted: Sat Feb 02, 2013 1:23 am
by Karba
nildoe wrote:BUG!!

Using HDRI to light a scene.. when i am changing a material (bitmap for example) the octane viewport starts rendering but imediately stop giving a much darker image..to resolve i have to close the window and reopen..even pressing reload button does not help!

Nildo
Can you show some renders?