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Re: OctaneRender® for 3ds max® v1.01[Test]

Posted: Tue Dec 18, 2012 6:43 pm
by darkline
sounds like problem with 2013 so I'll wait for new release, but just wanted to say THANKYOU for shadow catcher material. Lots of great new features being implemented.

Re: OctaneRender® for 3ds max® v1.01[Test]

Posted: Wed Dec 19, 2012 5:44 am
by jang yoon soo
hi karba thanks

where is Shadow catcher?

Re: OctaneRender® for 3ds max® v1.01[Test]

Posted: Wed Dec 19, 2012 7:18 am
by Karba
jang yoon soo wrote:hi karba thanks

where is Shadow catcher?
That is "matte" parameter of diffuse material

Re: OctaneRender® for 3ds max® v1.01[Test]

Posted: Wed Dec 19, 2012 7:28 am
by foxid
thx guys. it will be so good to see some lessons and manuals for Octane 3dmax 1.01. And ofcourse some tips and tricks to beat noise, speed up render etc.

any plans?

thx

Re: OctaneRender® for 3ds max® v1.01[Test]

Posted: Wed Dec 19, 2012 7:35 am
by Karba
foxid wrote:thx guys. it will be so good to see some lessons and manuals for Octane 3dmax 1.01. And ofcourse some tips and tricks to beat noise, speed up render etc.

any plans?

thx
Well, currently new features are more important. I can't do new features and tutorials at once.

Re: OctaneRender® for 3ds max® v1.01[Test]

Posted: Wed Dec 19, 2012 3:09 pm
by foxid
Karba wrote:
foxid wrote:thx guys. it will be so good to see some lessons and manuals for Octane 3dmax 1.01. And ofcourse some tips and tricks to beat noise, speed up render etc.

any plans?

thx
Well, currently new features are more important. I can't do new features and tutorials at once.
I see. But maybe not you? Can otoy hire octane specialist, who will explane to comunity in one blog news about whats new and how it works. Somthing like Lynda.com or DT, but not so huge. There is a great tutorial thread in this forum about standalone version.

Re: OctaneRender® for 3ds max® v1.01[Test]

Posted: Wed Dec 19, 2012 3:23 pm
by glimpse
foxid wrote: I see. But maybe not you? Can otoy hire octane specialist, who will explane to comunity in one blog news about whats new and how it works. Somthing like Lynda.com or DT, but not so huge. There is a great tutorial thread in this forum about standalone version.
make separate thread, ask for some help..& that's it - this is the reason why tjhis forum exist=) I believe there's a lot of users who are famillar with some functions Octane introdusing from using them with oher engines so for them to explain something is atctually quite easy =) Just get Yourself on the right track and very specific question in specific thread =)

Cheers

Re: OctaneRender® for 3ds max® v1.01[Test]

Posted: Wed Dec 19, 2012 6:42 pm
by foxid
glimpse wrote:
foxid wrote: I see. But maybe not you? Can otoy hire octane specialist, who will explane to comunity in one blog news about whats new and how it works. Somthing like Lynda.com or DT, but not so huge. There is a great tutorial thread in this forum about standalone version.
make separate thread, ask for some help..& that's it - this is the reason why tjhis forum exist=) I believe there's a lot of users who are famillar with some functions Octane introdusing from using them with oher engines so for them to explain something is atctually quite easy =) Just get Yourself on the right track and very specific question in specific thread =)

Cheers
Maybe you are right, but i`m talking about official channel. It will be helpfull not only for us but for Octane team too. They could explain advantages and features of Octane render and how we can get best resaults quiker and esyer (soory for english grammar). And sorry for flood in this discussion. I`ve return to Octane because of huge step forward for the last time. And it has huge perspective. And as perspective adult render it must have official tutorial page from professionals. @Just look at this - its simple, quik and photorealistic. No problem to build it in your pipeline and quick start@.

thats all i wanted to say.