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Re: Human head
Posted: Tue Nov 20, 2012 6:01 pm
by Goldorak
Yes. Paul has been an integral part of our team for years and this kind of convergence in the LightStage pipeline is what we've all been working towards.
Re: Human head
Posted: Sat Nov 24, 2012 9:24 am
by brue
Would love to see these sample data sets as it would be extremely useful for comparison against artificially generated data sets.
Re: Human head
Posted: Sat Nov 24, 2012 3:51 pm
by RealityFox
Really cool stuff, can't wait to see what future renders will be like.
Re: Human head
Posted: Mon Dec 03, 2012 2:34 am
by icelaglace
Still no normal maps but just changed some stuff in the SSS material... will upload to liveDB later if people are interested.
Re: Human head
Posted: Mon Dec 03, 2012 3:51 am
by Elvissuperstar007
icelaglace wrote:Still no normal maps but just changed some stuff in the SSS material... will upload to liveDB later if people are interested.
will upload to liveDB later if people are interested ++++++++++++1
Re: Human head
Posted: Mon Dec 03, 2012 3:56 am
by Elvissuperstar007
in these areas should be more light SSS
Re: Human head
Posted: Mon Dec 03, 2012 4:02 am
by Elvissuperstar007
are examples
Re: Human head
Posted: Mon Dec 03, 2012 4:10 am
by icelaglace
Interesting how you're comparing a HDRI lighting picture without any post corrections to Zbrush renders using PS to get pretty, I check zbrushcentral everyday so I know what they are.
First one is from HairFarm too, she's a woman, not the same skin at all. these should not be taken as reference to create a skin material at all, except if you wanna be close to Pixar/Dreamworks rendering.
SSS can be mostly visible using direct lighting, 3 point lighting does make it appear quite easily.
Though, Clay does not have a baby skin. He's not a foetus anymore too.
Some studios that can't set SSS properly just make the ears & the rest very red to see : See? We can do SSS.
I won't continue my SSS material until I have the normal map as I would spend tweaking values for nothing as it'll completely change.
Your opinion is still taken in count, of course. Thanks for the feedback but please don't compare things that are not related even if you want things to be improved.
Re: Human head
Posted: Mon Dec 17, 2012 4:12 am
by icelaglace
Updated model with fixes & normal map now.
Same performance as before of course, but tweaked material again so it looks a little better than my previous pictures.
Re: Human head
Posted: Mon Dec 17, 2012 5:13 am
by boeing727223
Sweet stuff icelaglace, keep it up!!
