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				Re: FOR PEOPLE INTERESTED IN NEW / ADDITIONAL Octane PLUGINS
				Posted: Mon Aug 20, 2012 4:34 pm
				by imensah
				Revit will be nice
			 
			
					
				ARCHICAD
				Posted: Mon Nov 05, 2012 1:44 pm
				by Rachel Ochmoneck
				Would be very nice to have a ARCHICAD-Addon. There are Millions of BIM-Modells outside waiting for rendering with octane!!!
			 
			
					
				Re: FOR PEOPLE INTERESTED IN NEW / ADDITIONAL Octane PLUGINS
				Posted: Sat Dec 08, 2012 10:42 am
				by Gryshnak
				Instead of making a plugin for each version of each different package, what about making a plugin for Collada files?  Most software these days can export .dae format (or .fbx).
			 
			
					
				Re: FOR PEOPLE INTERESTED IN NEW / ADDITIONAL Octane PLUGINS
				Posted: Sat Dec 08, 2012 1:41 pm
				by Refracty
				any Rhino News???
			 
			
					
				Re: FOR PEOPLE INTERESTED IN NEW / ADDITIONAL Octane PLUGINS
				Posted: Wed Dec 19, 2012 7:13 pm
				by Pacific88
				e-on software's  vue , infinite..
			 
			
					
				Re: FOR PEOPLE INTERESTED IN NEW / ADDITIONAL Octane PLUGINS
				Posted: Wed Jul 31, 2013 4:57 am
				by Dave_Yu
				The Foundry Nuke 

 
			
					
				Re: FOR PEOPLE INTERESTED IN NEW / ADDITIONAL Octane PLUGINS
				Posted: Wed Aug 14, 2013 2:16 am
				by subspark
				
 Complete 3DS Max support for Carbon Scatter v2 and above please. 

 
			
					
				Re: FOR PEOPLE INTERESTED IN NEW / ADDITIONAL Octane PLUGINS
				Posted: Thu Aug 22, 2013 2:12 am
				by rodrigotrovao
				PIXOLOGIC ZBRUSH. Possible?
			 
			
					
				Re: FOR PEOPLE INTERESTED IN NEW / ADDITIONAL Octane PLUGINS
				Posted: Wed Oct 16, 2013 3:39 pm
				by roomburack
				Strata 3d. obj exporter
			 
			
					
				Re: FOR PEOPLE INTERESTED IN NEW / ADDITIONAL Octane PLUGINS
				Posted: Wed Dec 18, 2013 12:16 am
				by filipe74
				Hi there!
Is there any way to develop plugins on my own?
I'd like to have a go at the scatter/placement/material mapper and
try to build something to:
- have the scatter place stuff according to another mesh's vertices/faces or in a totally random fashion.
- create some sort of value generator (random/formula)
- have the material mapper to randomly assign materials (from a user defined pool) to each connected mesh node...
Thanks in advance for your attention and a nice Christmas to all of you.