Page 3 of 5
Re: OctaneRender® for 3ds max® v1.0 beta 3.02[Test]
Posted: Wed Oct 03, 2012 11:33 am
by suvakas
Karba wrote:
NEW FEATURES SINCE LAST RELEASE:
- ...
- Some small bug fixes.
What bugs got fixed exactly? Is the Octane camera fixed now?
Suv
Re: OctaneRender® for 3ds max® v1.0 beta 3.02[Test]
Posted: Wed Oct 03, 2012 11:37 am
by nildoe
Suv,
I know its easy to copy files...problem is...i have 2 jobs now one has been rendering for 2 months (15min movie) and a comercial that id like to use the new color model, i have only Main PC for rendering Im affraid i might forget to copy the right plugin version when i want to render a specific file..
its no biggy either..ill just try and use 2 maxes. 2011 and 2013 like i said.
Re: OctaneRender® for 3ds max® v1.0 beta 3.02[Test]
Posted: Wed Oct 03, 2012 3:38 pm
by gabrielefx
this version is not ok for me
the render starts darker, then after 10 seconds (in my scene) the plugin seems to apply the tonemapping
after the 54th pass Octane starts to calibrate the colors
Bye bye realtime feedback, have I to wait 10 seconds?
the render is more saturated than the 3.01
the speed is slight slower than the 3.01
saturation to white has no effect.
premult_alpha turns the frame buffer to black, ok if it's duplicated.
for me now I see too much fireflies using the pmc. Before when I set a value of 0.25 (hot pixel remove) all rare fireflies disappeared, now they don't.
thumbs up for the ies up vector. Please Karba, make it stretchable.
I would like to know why disabling movable proxy for lights they are rotated of 180 degrees....
Re: OctaneRender® for 3ds max® v1.0 beta 3.02[Test]
Posted: Wed Oct 03, 2012 5:26 pm
by gabrielefx
Hi Karba
I noticed a wrong ies distribution using Octane ies lights. Ies light distribution is clamped on the top (no matter what is the power)
I never used Octane ies lights but only my method.
In fact no problem using circles with diffuse mat+blackbody+ies texture
I don't think it's a 3.02 problem.
See the example below.
Re: OctaneRender® for 3ds max® v1.0 beta 3.02[Test]
Posted: Wed Oct 03, 2012 5:53 pm
by glimpse
gabrielefx wrote:
I noticed a wrong ies distribution using Octane ies lights..
thanks for sharing, Gabrielefx.
Re: OctaneRender® for 3ds max® v1.0 beta 3.02[Test]
Posted: Wed Oct 03, 2012 5:57 pm
by ttaberna
Hi
I also noticed something strange with the lights today...
Here is a test 2 ies lights completely same settings except 1 is set temperature 6500 (left) and the other one is set to color 255,255,255 (right).
But even if the intensity of the light is the same the result is quite diferent
Maybe it's been dicused before...
Re: OctaneRender® for 3ds max® v1.0 beta 3.02[Test]
Posted: Wed Oct 03, 2012 6:47 pm
by suvakas
I ran into a strange texture bug.
Weird stripes appeared on top of my texture. It's with glossy material. It looks a bit like normals issue, but turning smoothing on/off won't do anything
The uper image is made with previous version of the plugin and lower is with this new release. I made a new material from scratch and even then those stripes didn't go away.
[edit]
Those stripes are borders where the texture tiles/repeats. Those do not appear in prev. version and it also works with other renderers. So it's a bug!
It also shows up in material preview if I scale/tile a bitmap texture. With other texture maps too.
Re: OctaneRender® for 3ds max® v1.0 beta 3.02[Test]
Posted: Wed Oct 03, 2012 8:17 pm
by Karba
gabrielefx wrote:Hi Karba
I noticed a wrong ies distribution using Octane ies lights. Ies light distribution is clamped on the top (no matter what is the power)
I never used Octane ies lights but only my method.
In fact no problem using circles with diffuse mat+blackbody+ies texture
I don't think it's a 3.02 problem.
See the example below.
Is this ies simmetrical?
I see some of this ies are not simmetrical, may be this eis lights wall by different side.
Re: OctaneRender® for 3ds max® v1.0 beta 3.02[Test]
Posted: Wed Oct 03, 2012 8:18 pm
by Karba
suvakas wrote:I ran into a strange texture bug.
Weird stripes appeared on top of my texture. It's with glossy material. It looks a bit like normals issue, but turning smoothing on/off won't do anything
The uper image is made with previous version of the plugin and lower is with this new release. I made a new material from scratch and even then those stripes didn't go away.
[edit]
Those stripes are borders where the texture tiles/repeats. Those do not appear in prev. version and it also works with other renderers. So it's a bug!
It also shows up in material preview if I scale/tile a bitmap texture. With other texture maps too.
Do you use last driver version?
Re: OctaneRender® for 3ds max® v1.0 beta 3.02[Test]
Posted: Wed Oct 03, 2012 8:19 pm
by Karba
ttaberna wrote:Hi
I also noticed something strange with the lights today...
Here is a test 2 ies lights completely same settings except 1 is set temperature 6500 (left) and the other one is set to color 255,255,255 (right).
But even if the intensity of the light is the same the result is quite diferent
Maybe it's been dicused before...
It was always like this.
Even in older standalone versions.