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Re: Introducing the Octane for DAZ Studio plug-in
Posted: Mon Nov 12, 2012 2:35 am
by t_3
just wanted to let you all know, that we are currently entering the hopefully last beta testing stage. so, if everything goes well, i might have a definitive ETA until the end of november...
Re: Introducing the Octane for DAZ Studio plug-in
Posted: Mon Nov 12, 2012 5:40 pm
by bodenarr
wow,
that would be a nice christmas present

Re: Introducing the Octane for DAZ Studio plug-in
Posted: Wed Nov 14, 2012 2:16 am
by larsmidnatt
Is the price going to go up because Octane is nearing release...I don't want it to end up being $200US. As a hobbyist that's a lot of cheddar.
I'm still looking forward to the workflow improvements a plugin will offer me though.
Oh and did any new videos get created or are we waiting for launch? Was interested in material editing and how nodes will work.
Re: Introducing the Octane for DAZ Studio plug-in
Posted: Mon Nov 19, 2012 12:27 am
by t_3
to everybody who's interested:
... just posted a new video to the first page of this thread (on top of the other videos), showing some new progress

Re: Introducing the Octane for DAZ Studio plug-in
Posted: Mon Nov 19, 2012 10:25 pm
by larsmidnatt
Thanks!
Re: Introducing the Octane for DAZ Studio plug-in
Posted: Tue Nov 20, 2012 2:50 pm
by larsmidnatt
the most recent video is really awesome. Even though you already showed off some interactive earlier, seeing you remove and add items quickly like that was very impressive. Even more anxious for this to come out.
Re: Introducing the Octane for DAZ Studio plug-in
Posted: Thu Nov 29, 2012 9:15 am
by sternbach
I second Lars. Cool! Any updates concerning a beta release?
Cheers,
Peter
Re: Introducing the Octane for DAZ Studio plug-in
Posted: Sun Dec 02, 2012 10:18 pm
by t_3
i'm not yet comfortable to tell an exact date, but we're still aiming for some point before christmas holidays. since it'll be a welcome reason to gift yourself a whole new way to use octane with daz studio, and on the other hand would allow to spend some extra time to dig into it right away

Re: Introducing the Octane for DAZ Studio plug-in
Posted: Mon Dec 03, 2012 7:28 am
by sternbach
t_3 wrote:i'm not yet comfortable to tell an exact date, but we're still aiming for some point before christmas holidays. since it'll be a welcome reason to gift yourself a whole new way to use octane with daz studio, and on the other hand would allow to spend some extra time to dig into it right away

Super, thanks a lot for that info T_3

After releasing that super cute plugin, pls do not hesitate to go ahead and create some modo life plugin

Re: Introducing the Octane for DAZ Studio plug-in
Posted: Wed Dec 05, 2012 5:30 pm
by Sighman
I have a question regarding UberAreaLights. Currently you cannot export an UberAreaLight properly from DS. When you import it into Octane Standalone there is no 'named' texture for it and it ends up in a default node along with any other 'unnamed' textures. In practice it is quite useless. Will your plugin handle this case? Will it automatically convert an area light (including Uber...) into an emitter? It would be nice to be able to use the InaneGlory's Photo Studio light props with the Octane Plugin...