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Re: Octane exporter for C4D version 0.12 (current)

Posted: Thu Sep 20, 2012 8:19 am
by bepeg4d
abstrax wrote:
That's weird. It's probably an Octane problem. I will have a look into it.

Cheers,
Marcus

EDIT: ... or it could be an exporter problem. I guess, the exporter shouldn't specify a mesh node anymore, if we render using non-preview render targets. That should be easy to fix.
so do you think that the problem is in the exporter? and if yes, do you think to realize a new version soon to fix it?
sorry to bother you but i can't wait to test animation with static scattered mesh :D
ciao beppe

Re: Octane exporter for C4D version 0.12 (current)

Posted: Thu Sep 20, 2012 8:27 am
by abstrax
bepeg4d wrote:
abstrax wrote:
That's weird. It's probably an Octane problem. I will have a look into it.

Cheers,
Marcus

EDIT: ... or it could be an exporter problem. I guess, the exporter shouldn't specify a mesh node anymore, if we render using non-preview render targets. That should be easy to fix.
so do you think that the problem is in the exporter? and if yes, do you think to realize a new version soon to fix it?
sorry to bother you but i can't wait to test animation with static scattered mesh :D
ciao beppe
I don't know, because I didn't look into it yet, but if it is what I think it is, a fix should be easy and I can release an update tomorrow or on Monday.

Cheers,
Marcus

Re: Octane exporter for C4D version 0.12 (obsolete)

Posted: Fri Sep 21, 2012 8:55 am
by Mackraft
Thank you Marcus !