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Re: BdB's not so simple interior with area lights
Posted: Thu Jun 17, 2010 7:55 am
by killbourne
oooooo...... Im loving the result... cant wait for 2.3....
Re: BdB's not so simple interior with area lights
Posted: Thu Jun 17, 2010 8:46 am
by radiance
here's another test to test the new blackbody code, with a camera flash.
imo i made the flash quad a little too bit and toio much above the camera.
But ok, i'll stop posting area light renders until 2.3 is out, but i might post other images of new features which might use area lights.
Radiance
Re: BdB's not so simple interior with area lights
Posted: Thu Jun 17, 2010 9:07 am
by fadegboye
I am well excited now.... going to upgrade GPU for 2.3!
Nice one Radiance...hope you are feeling better!
Femi
Re: BdB's not so simple interior with area lights
Posted: Thu Jun 17, 2010 9:10 am
by Chris
Lol, no you dont have to stop posting renders ^^
Please post more renders

Its interesting to see.
Chris
Re: BdB's not so simple interior with area lights
Posted: Thu Jun 17, 2010 9:32 am
by vanlicht
Cool Radiance, it looks pretty promising and nice renders you have.
Re: BdB's not so simple interior with area lights
Posted: Thu Jun 17, 2010 6:04 pm
by Garrick
the latest render is awesome, please keep them coming!
Re: BdB's not so simple interior with area lights
Posted: Thu Jun 17, 2010 9:52 pm
by SurfingAlien
Hey Radiance,
great renders as usual and great progress on the project
funny you posted a new version of older works of yours that have been two of the most inspirational CG images for me... let's see if you hit the mark on n.3 too
keep 'em coming!
A
Re: BdB's not so simple interior with area lights
Posted: Thu Jun 17, 2010 10:18 pm
by kevinshane
Re: BdB's not so simple interior with area lights
Posted: Thu Jun 17, 2010 10:37 pm
by kubo
I love it, as always you find a way to amaze us all!
Re: BdB's not so simple interior with area lights
Posted: Fri Jun 18, 2010 1:12 am
by nickliang
Great work
Sorry, but I think you need to look to improve on the material model it? After improving the material calculation rules, I think it would be more realistic.
I do not want to contrast the engine, but I think ingido material model is the best, octane need to learn it.