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Re: BdB's not so simple interior with area lights

Posted: Thu Jun 17, 2010 7:55 am
by killbourne
oooooo...... Im loving the result... cant wait for 2.3....

Re: BdB's not so simple interior with area lights

Posted: Thu Jun 17, 2010 8:46 am
by radiance
here's another test to test the new blackbody code, with a camera flash.
imo i made the flash quad a little too bit and toio much above the camera.
flasparisian.jpg
But ok, i'll stop posting area light renders until 2.3 is out, but i might post other images of new features which might use area lights.

Radiance

Re: BdB's not so simple interior with area lights

Posted: Thu Jun 17, 2010 9:07 am
by fadegboye
I am well excited now.... going to upgrade GPU for 2.3!

Nice one Radiance...hope you are feeling better!

Femi

Re: BdB's not so simple interior with area lights

Posted: Thu Jun 17, 2010 9:10 am
by Chris
Lol, no you dont have to stop posting renders ^^

Please post more renders ;) Its interesting to see.

Chris

Re: BdB's not so simple interior with area lights

Posted: Thu Jun 17, 2010 9:32 am
by vanlicht
Cool Radiance, it looks pretty promising and nice renders you have.

Re: BdB's not so simple interior with area lights

Posted: Thu Jun 17, 2010 6:04 pm
by Garrick
the latest render is awesome, please keep them coming!

Re: BdB's not so simple interior with area lights

Posted: Thu Jun 17, 2010 9:52 pm
by SurfingAlien
Hey Radiance,
great renders as usual and great progress on the project
funny you posted a new version of older works of yours that have been two of the most inspirational CG images for me... let's see if you hit the mark on n.3 too :)

keep 'em coming!
A

Re: BdB's not so simple interior with area lights

Posted: Thu Jun 17, 2010 10:18 pm
by kevinshane
:| :| :| :| :| :| :| :| :| :| please~~~add IES lights support~~~it's really important~~~

Re: BdB's not so simple interior with area lights

Posted: Thu Jun 17, 2010 10:37 pm
by kubo
I love it, as always you find a way to amaze us all!

Re: BdB's not so simple interior with area lights

Posted: Fri Jun 18, 2010 1:12 am
by nickliang
Great work
Sorry, but I think you need to look to improve on the material model it? After improving the material calculation rules, I think it would be more realistic.

I do not want to contrast the engine, but I think ingido material model is the best, octane need to learn it.