Page 3 of 4
Re: OctaneRender® for Maya® beta 2.58m [CURRENT]
Posted: Thu Aug 16, 2012 8:50 am
by ZLOy
I need more detailed info about what you do when you get this message, and the message itself copied exactly how it is. The content of Maya console window will be very helpful to catch the reason of it (with "Verbose mode" enabled in Octane render settings) - you may just post the screenshot if the console has not many messages...
I was able to catch the error here is PrintScreen.
It was happened when I opened the scene. Texture dont displayed in vewport. Its happend with large images textures(4k) in JPG format if change it in PNG octane dont print this error message
Re: OctaneRender® for Maya® beta 2.58m [CURRENT]
Posted: Thu Aug 16, 2012 9:07 am
by JimStar
ZLOy wrote:I was able to catch the error here is PrintScreen.
It was happened when I opened the scene. Texture dont displayed in vewport. Its happend with large images textures(4k) in JPG format if change it in PNG octane dont print this error message
Can you please give me this
.jpg that causes error?
ZLOy wrote:It was happened when I opened the scene.
And why I see in the Script Editor the Octane messages that are normally produced during render?.. Was is just rendered in
another scene
before you have opened this one?.. Or have you rendered
this scene after opening (and these errors in console were printed during render process)?..
Can you please show me
all Script Editor messages that were produced
only with this opened scene, not previous one?..
Re: OctaneRender® for Maya® beta 2.58m [CURRENT]
Posted: Thu Aug 16, 2012 10:10 am
by ZLOy
I oppened the scene and hit render. PrinScreen shouted during render. I dont think that this error is greatly affects the rendering but its occurrence is alarming.

I have one scene in which objects are and I shaded them in it (objects scene). And I have another scene with lights and cameras(render scene). I open render scene and add objects scene by reference and hit render.
Could be what some errors due to the use of Referense?
statr up scene Script editor content :
file -f -new;
// Warning: Active stereo does not work with Aero enabled. Active stereo has been disabled. //
// untitled //
commandPort -securityWarning -name commandportDefault;
// Octane data types are registered...
// Octane nodes are registered...
// Octane settings instance is created...
// Octane settings store is registered...
// Octane camera is registered...
// Octane tool shelf commands are registered...
updateRendererUI;
// Octane UI is registered...
// Octane scene translator is registered...
// Starting Octane engine...
// Octane materials LiveDB swatches refresh started...
// Octane plugin is activated.
// ...done in 0 min. 17 sec.
file -f -options "v=0" -typ "mayaBinary" -o "D:/_Project_Ayjildiz/07_Render/octane_test_1.mb";addRecentFile("D:/_Project_Ayjildiz/07_Render/octane_test_1.mb", "mayaBinary");
requires "Mayatomr" "2012.0m - 3.9.1.47 ";
# mental ray for Maya 2012
# mental ray for Maya: setup
# mental ray for Maya: initialize
# mental ray for Maya: using 1 license
# mental ray for Maya: register extensions
// mental ray Node Factory: loaded
# mental ray for Maya: successfully registered
// parsing C:/Program Files/Autodesk/Maya2012/mentalray/include/AdskShaderSDKWrappers.mi
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2012/mentalray/include/architectural.mi
// loading C:/Program Files/Autodesk/Maya2012/mentalray/lib/architectural.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2012/mentalray/include/base.mi
// loading C:/Program Files/Autodesk/Maya2012/mentalray/lib/base.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2012/mentalray/include/contour.mi
// loading C:/Program Files/Autodesk/Maya2012/mentalray/lib/contour.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2012/mentalray/include/paint.mi
// loading C:/Program Files/Autodesk/Maya2012/mentalray/lib/paint.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2012/mentalray/include/physics.mi
// loading C:/Program Files/Autodesk/Maya2012/mentalray/lib/physics.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2012/mentalray/include/production.mi
// loading C:/Program Files/Autodesk/Maya2012/mentalray/lib/production.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2012/mentalray/include/subsurface.mi
// loading C:/Program Files/Autodesk/Maya2012/mentalray/lib/subsurface.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2012/mentalray/include/surfaceSampler.mi
// loading C:/Program Files/Autodesk/Maya2012/mentalray/lib/surfaceSampler.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2012/mentalray/include/userdata.mi
// loading C:/Program Files/Autodesk/Maya2012/mentalray/lib/userdata.dll
// generating Maya nodes...
requires "stereoCamera" "10.0";
requires "OctanePlugin" "2.58m beta";
// File read in 0 seconds.
requires "Mayatomr" "2012.0m - 3.9.1.47 ";
requires "stereoCamera" "10.0";
requires "OctanePlugin" "2.58k beta";
// File read in 0 seconds.
requires "Mayatomr" "2012.0m - 3.9.1.47 ";
requires "stereoCamera" "10.0";
requires "OctanePlugin" "2.58m beta";
// File read in 0 seconds.
requires "Mayatomr" "2012.0m - 3.9.1.47 ";
requires "faceMachine" "1.0";
requires "stereoCamera" "10.0";
requires "OctanePlugin" "2.58j beta";
// File read in 1 seconds.
requires "Mayatomr" "2012.0m - 3.9.1.47 ";
requires "faceMachine" "1.0";
requires "stereoCamera" "10.0";
requires "OctanePlugin" "2.58j beta";
// File read in 1 seconds.
autoKeyframe;
// 1 //
autoKeyframe;
// 1 //
// Warning: Panel size cannot accommodate all requested Heads Up Display elements. //
// Error: Image conversion (to IFF) failed //
// Error: Image conversion (to IFF) failed //
// Error: Image conversion (to IFF) failed //
// Error: Image conversion (to IFF) failed //
updateRendererUI;
Re: OctaneRender® for Maya® beta 2.58m [CURRENT]
Posted: Thu Aug 16, 2012 11:35 am
by renmaxhb
can the plugin suport images sequece?
It is important to animation!!
Re: OctaneRender® for Maya® beta 2.58m [CURRENT]
Posted: Thu Aug 16, 2012 12:17 pm
by RickToxik
It seems every time I install the newest version of the plugin, it deletes my maya preferences, maybe that's just my case?
Re: OctaneRender® for Maya® beta 2.58m [CURRENT]
Posted: Thu Aug 16, 2012 12:39 pm
by JimStar
renmaxhb wrote:can the plugin suport images sequece?
It is important to animation!!
I don't understand, what you mean talking "suport images sequece"?..
Re: OctaneRender® for Maya® beta 2.58m [CURRENT]
Posted: Thu Aug 16, 2012 1:45 pm
by Slimshader
RickToxik wrote:It seems every time I install the newest version of the plugin, it deletes my maya preferences, maybe that's just my case?
I've noticed the same.
Re: OctaneRender® for Maya® beta 2.58m [CURRENT]
Posted: Thu Aug 16, 2012 1:57 pm
by Slimshader
JimStar wrote:renmaxhb wrote:can the plugin suport images sequece?
It is important to animation!!
I don't understand, what you mean talking "suport images sequece"?..
I was going to ask you about this too.
On the file node you can check off 'Use Image Sequence' for animated textures.
Re: OctaneRender® for Maya® beta 2.58m [CURRENT]
Posted: Thu Aug 16, 2012 5:13 pm
by JimStar
ZLOy wrote:I was able to catch the error here is PrintScreen.
It was happened when I opened the scene. Texture dont displayed in vewport. Its happend with large images textures(4k) in JPG format if change it in PNG octane dont print this error message
Thanks for report!
Is it reproducable in this scene? If yes, I need the scene... As I can't reproduce these errors when texturing objects with your image - viewport and render both work well, and no errors in console and script editor...
Re: OctaneRender® for Maya® beta 2.58m [CURRENT]
Posted: Thu Aug 16, 2012 5:51 pm
by JimStar
Slimshader
Thanks, now I got it.
