Page 3 of 4

Re: Car animation

Posted: Sat Aug 11, 2012 9:56 am
by gabrielefx
@Karba

I tried to enable the multipass render
Why render 6 frames for motion blur? It's too slow. A good AE plugin can achieve the same results in a fraction of time.

Mental and Chaos implemented rt gpu mblur, any plan to implement it in Octane?

then

I saw many videos and articles (gpu Reyes) that explain how is possible to create micropoly subdivision, then we can create real 3d displacements.

Re: Car animation

Posted: Sat Aug 11, 2012 10:05 am
by Karba
gabrielefx wrote:@Karba

I tried to enable the multipass render
Why render 6 frames for motion blur? It's too slow. A good AE plugin can achieve the same results in a fraction of time.

Mental and Chaos implemented rt gpu mblur, any plan to implement it in Octane?

then

I saw many videos and articles (gpu Reyes) that explain how is possible to create micropoly subdivision, then we can create real 3d displacements.

Pixar released opensubdiv lib:

http://www.vizworld.com/2012/08/pixar-r ... ry-public/
We will do proper MB.
Micropoly subdivision in not very promising. That is why Pixar released opensubdiv lib.

Re: Car animation

Posted: Sat Aug 11, 2012 11:47 am
by icelaglace
gabrielefx wrote: I tried to enable the multipass render
Why render 6 frames for motion blur? It's too slow. A good AE plugin can achieve the same results in a fraction of time.
On some situations; I think that a true motion blur based on a 3D space is better than a simple X,Y motion blur like Reelsmart plug-in or something. Depends of the situations like I said.
+ I guess Octane will get some motion blur so it's going to be good :)

@Karba
Very nice video sir! I loved the rendering, except one thing. the exposure. We can't even see the sky or anything. It would be better if it was darker even if the shadows would be not that visible. But that's just my opinion.
Great work <3

Re: Car animation

Posted: Thu Aug 16, 2012 5:43 am
by Karba
Another render. I think car paint here looks better.

Re: Car animation

Posted: Thu Aug 16, 2012 8:26 am
by gabrielefx
great render!

how many passes for mb?

in front of the car there is a tree shadow...excellent composition

Re: Car animation

Posted: Thu Aug 16, 2012 8:29 am
by Karba
gabrielefx wrote:great render!

how many passes for mb?

in front of the car there is a tree shadow...excellent composition
64 passes
32 samples for every pass.

Re: Car animation

Posted: Sun Aug 19, 2012 3:57 am
by ROUBAL
Wow, impressive work !

Re: Car animation

Posted: Wed Sep 19, 2012 11:28 pm
by Karba
New update with full MultiScatter support
http://www.youtube.com/watch?v=m-0T5EaMGmg

Re: Car animation

Posted: Thu Sep 20, 2012 4:49 am
by Hatak
This is new frenel model?

Great video! (:

Re: Car animation

Posted: Thu Sep 20, 2012 6:40 am
by Elvissuperstar007
motion blur fake?