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Re: OctaneRender® for 3ds max® v1.0 beta 2.58f[CURRENT]

Posted: Fri Jun 29, 2012 10:32 pm
by Karba
Elvissuperstar007 wrote:клипинг камеры работает в 3д мах версии октана? я вообще не понимаю как без него рендерить интерьеры ! не везде же хоромы )
Октан сам по себе не поддерживает клиппинг, я тут бессилен.

Re: OctaneRender® for 3ds max® v1.0 beta 2.58f[CURRENT]

Posted: Fri Jun 29, 2012 10:37 pm
by paoloverona
I have two gtx 580 :roll:

Re: OctaneRender® for 3ds max® v1.0 beta 2.58f[CURRENT]

Posted: Fri Jun 29, 2012 10:44 pm
by Karba
paoloverona wrote:I have two gtx 580 :roll:
Did previous version 2.58e work?

Re: OctaneRender® for 3ds max® v1.0 beta 2.58f[CURRENT]

Posted: Sat Jun 30, 2012 12:18 am
by acc24ex
(Propuin: no that one was from the last years contest - we didn't even get through the first round with that one, the one with the second place award is a bunch of modular cubes in a composition, go figure :))

there is still some viewport navigation lag in max 2013 version when all cores active - working in directmode with small number of polys and still seems slower than when working in 2012 / that's with all 4 gpus running..

just a thought occured, I would like to open up the image in photoshop or something else instead of just going to the max frame so I found this script
http://www.scriptspot.com/3ds-max/scrip ... er?page=16
either I don't know how to set it up or it isn't working in max2013 or with octane..

could you implement an "open with" button so we could open it in photoshop?

Re: OctaneRender® for 3ds max® v1.0 beta 2.58f[CURRENT]

Posted: Sat Jun 30, 2012 7:06 am
by gabrielefx
@Karba

thank you for having increased the fb resolution limit.

Now I can render directly within the Octane fb at 4000x3000 and adjust exposure, gamma, etc.

This is the best Octane for Max release.

Re: OctaneRender® for 3ds max® v1.0 beta 2.58f[CURRENT]

Posted: Sat Jun 30, 2012 10:53 am
by Karba
gabrielefx wrote:@Karba

thank you for having increased the fb resolution limit.

Now I can render directly within the Octane fb at 4000x3000 and adjust exposure, gamma, etc.

This is the best Octane for Max release.
I did it 3 or 4 version again.
Just forgot to mention it.

Re: OctaneRender® for 3ds max® v1.0 beta 2.58f[CURRENT]

Posted: Sat Jun 30, 2012 12:13 pm
by paoloverona
Karba wrote:
paoloverona wrote:I have two gtx 580 :roll:
Did previous version 2.58e work?

yes kraba, the previous version worked fine

Re: OctaneRender® for 3ds max® v1.0 beta 2.58f[CURRENT]

Posted: Sat Jun 30, 2012 10:14 pm
by Karba
paoloverona wrote:
Karba wrote:
paoloverona wrote:I have two gtx 580 :roll:
Did previous version 2.58e work?

yes kraba, the previous version worked fine
Did you run standalone render in parallel?

Re: OctaneRender® for 3ds max® v1.0 beta 2.58f[CURRENT]

Posted: Sat Jun 30, 2012 10:32 pm
by acc24ex
VFB+ > Extension to the 3dsmax Frame Buffer
http://www.scriptspot.com/3ds-max/scrip ... ame-buffer

cool script enables to open in photoshop (and other stuff) directly from framebuffer via render button
- doesn't work with octane apparently just does a blank render - now I have to uninstal it I guess, it would be cool if it worked with that
really nice tool..
..
edit> sort of works
a quick workaround, when rendering via render button there's a toggle VFB+ button, and you copy from the standard and paste to vfb+ button to work it..

so if someone wants to load directly from frame buffer to PS, here's that scripts that sort of works OK, doesn't pass through the alpha channel information though..

Re: OctaneRender® for 3ds max® v1.0 beta 2.58f[CURRENT]

Posted: Sun Jul 01, 2012 6:48 pm
by paoloverona
Karba wrote:
Did you run standalone render in parallel?

no, i use only the Max plugin, As soon as I have time I'll make some tests with different video card drivers (so strange that is only a my bug)