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Re: First animation test with Blender 2.5
Posted: Mon Jun 07, 2010 9:32 pm
by radiance
very nice, are you submitting this to our animation competition ?
you definately should.
Radiance
Re: First animation test with Blender 2.5
Posted: Mon Jun 07, 2010 10:26 pm
by kubo
radiance wrote:very nice, are you submitting this to our animation competition ?
you definately should.
Radiance
hey, hey, what are you doing here, you shouldn't see the bride before the wedding...
I mean... great! really nice and moody, and the little details add up and give for a second and third viewing. Now I just need to see mlody47's

and I'll start to make my bets... hehehehe
Re: First animation test with Blender 2.5
Posted: Tue Jun 08, 2010 1:25 pm
by livuxman
peterd, many thanks
radiance, thank you very much and yes, although the animation I have in mind needs functionality that does not have the beta 2.2, I will do what I can with what we have today. Precisely why I started making the plugin for blender 2.5, for use it.
kubo, thank you very much. Yes, you are right I have a tendency to add small details, which at first sight unseen, in fact there are things that people who have seen it many times and had not noticed until I mentioned. As for mlody47, I think we're all waiting to see how delights us.
Since last night I could not do more renders, but hopefully tomorrow I'll have something more.
Cheers
Re: First animation test with Blender 2.5
Posted: Fri Jun 11, 2010 6:13 pm
by livuxman
I have more frames of animation rendered.
This time I modified the plugin to test the concept I mentioned earlier. The idea is to eliminate the time of export, which in the case of this animation is about 86 seconds per frame. After exporting a frame, is called octane to do the render, and while this is being done, prepare the export of the next, so that when it finishes rendering the current, I can start rendering the next, as they already prepared. The idea works very well, and if we have at least one processor with two cores, the result is that it eliminates the time to export, leaving only the import and render of octane.
[vimeo]http://www.vimeo.com/12491798[/vimeo]
Cheers
Re: First animation test with Blender 2.5
Posted: Fri Jun 11, 2010 6:38 pm
by mantra
super
Re: First animation test with Blender 2.5
Posted: Fri Jun 11, 2010 8:09 pm
by kubo
boy, I really love it, I'm anxious to know what happens once inside the carousel! keep it up.
Also, the plugin idea is neat, and time saving, which in animation it adds up.
Re: First animation test with Blender 2.5
Posted: Fri Jun 11, 2010 8:20 pm
by SurfingAlien
Hi!
It's really coming along, very well done! I like the "rolling" newspapers and the view through the balloons at the end of the movie.
I know you can't release your plugin as an official one (I'm following your work in the other forum too...

) but is there any chance to try it once you feel it's done (and maybe the competition it's over)? animation isn't really my cup of tea, but sometimes I play with Blender 2.5 physics and I'd like to toy with Octane too.
cheers,
A
Re: First animation test with Blender 2.5
Posted: Sat Jun 12, 2010 10:14 am
by livuxman
mantra, thank you very much
kubo, thanks again. In this version of the animation is not "much" in it, the best is when go out again, but if I have time, I have several things in mind. As for the idea of the plugin, only serves to animation. I have other ideas to accelerate still renders , but needs new functionality of octane. Anyway the most important thing is in animation , because for example in my case is to save more than 30 hours of render, which is more that what I've inverted to implement the plugin, so just a renderer and I get profitable
SurfingAlien, thank you very much. As for the plugin, I have no problem in sharing it and do not need to finish the competition. As is only for personal use, I have not taken into account all possibilities and it is likely that only works in linux, but if you want to try, I'll send a private instructions.
Cheers
Re: First animation test with Blender 2.5
Posted: Tue Jun 15, 2010 1:38 pm
by arkanis
Like it... keep on the good job.
You should work on the camera movement, feels unatural and very robotic/keyframed... need more smoothness, you could open the scene with the camera already moving forward very slowly, then accelerate, then slow again, and so on... but you shouldn't be stopping the camera, or if you leave in a static place, give it some wobble or wiggle to make it look alive. Then you can play with the defocus when the camera stops or starts to move ^_^
Other than that, still a little bit dark, pimp up a little bit the lighting so we can get a nice view on the nice details you putted there.
Thanks and keep posting man.
A.
Re: First animation test with Blender 2.5
Posted: Wed Jun 16, 2010 8:59 am
by livuxman
arkanis, Thanks for your comment. Will review the movement of camera to see if I can improve something. As for dark, the problem is the missing sun, because octane does not allow to add emitters or use hdrl and sun, but the animation is designed to perform dynamic changes in lighting.
Here is the last version I renderer. It is the above plus new frames, so that having been working on it, there are changes in the materials. In the end I have problems with scale and generated artifacts, I hope that by reducing the size of the faces dissapear.
More to come.
Cheers
[vimeo]http://www.vimeo.com/12596706[/vimeo]