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Re: June Still contest (OPEN)

Posted: Wed Jun 16, 2010 12:24 pm
by ROUBAL
Nice scene. Do not forget to apply Smooth on your plants, because some faces are visible. Same thing on the tractor wheels, I think. A bit of bump would also add some relief on the roof.

Re: June Still contest (OPEN)

Posted: Wed Jun 16, 2010 8:21 pm
by newke
Hi everyone, my name is Nicolas Richelet, a fresh licensed happy octane user!.

I tried to reproduce some forest spigots i found a week ago near my little village. Those are very rare and can be found only on forest hills.
You can notice the little water seed that will fall soon and make some more little spigots !

Render took 13 hours for 13000 samples. Finale image rendered in 4096 * 3072px on a GTX285.

EDIT : After testing, 1 hour is enough for the 4096px sized image to have a good render quality.

Image

2k render

4k render

2max

2octane


Another country, another spigots, desert ones :

Image

2k render

4k render

Additional image :

Image

Nicolas Richelet - Spigot driven...

Re: June Still contest (OPEN)

Posted: Wed Jun 16, 2010 9:18 pm
by deshu
13 h, really?

Re: June Still contest (OPEN)

Posted: Wed Jun 16, 2010 10:05 pm
by vizfellas
Hello it is my entry
14.png
21.png
41.png
51.png
91.png
2.jpg
3.jpg

Re: June Still contest (OPEN)

Posted: Thu Jun 17, 2010 8:24 am
by newke
13 h, really?
yes really. I could have stopped the render at 3000 samples (1 hour) but i prefered to let my computer rendering during the whole night to have a ton of samples on my spigots.

Re: June Still contest (OPEN)

Posted: Thu Jun 17, 2010 8:59 am
by radiance
at 4x4 supersampling, you're doing 16x samples per pixel so you actually rendered 208.000 samples/px in the 1024x700 image in 13 hours.
i've never actually seen an unbiased image with so may samples before.

that's overkill, you should have just stopped the render at say 30 mins and have had the same result at least (probably even with much less)

Radiance

Re: June Still contest (OPEN)

Posted: Thu Jun 17, 2010 9:12 am
by newke
Ok, the image was rendered at 4096px initially, and downsized to 1024px (i removed fireflies with photoshop too).
Even in this big size, 30 minutes is enough to remove grainy stuffs ?
Have to try for the next image.

Re: June Still contest (OPEN)

Posted: Tue Jun 22, 2010 6:08 am
by fugibg
Hi everybody!
This is my submission for the contest.I made this simple scene with 3dsmax, rendered with Octane :-)
28423 pollys

Cheers ;)

Re: June Still contest (OPEN)

Posted: Tue Jun 22, 2010 5:01 pm
by Florinmocanu
Here is my final result for the competition.

The story involves two ancient greek pots. One good and one evil. The evil one is jealous that the masters of the house only use the good one to hole the water so one day he decides to innocently fall over him and spill the water on the ground :D.

Did some color balance, curves, framing and a bit of chromatic aberration and lens distortion. I'll do some more angles on this scene, but at the moment i'm focusing on another personal project.

You will see a HDRI version really soon from my behalf, no doubt about that.

If radiance needs a 2x version, i have that also and if needed i will put it on the forum.

Software used.

3dsmax for modelling/scene creation. Blender for fluid simulation, Photoshop for texturing and a bit of Post and Octane for rendering. Rendered at 2560 by 1440 at 4000 samples, direct lighting, daylight system.
I hope you like my result, i know i enjoyed creating it.

Re: June Still contest (OPEN)

Posted: Tue Jun 22, 2010 7:28 pm
by GeorgoSK
Great job ! :)

What a funny DOF ... donuts :)