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Re: swimmig pool

Posted: Sat May 29, 2010 12:59 pm
by radiance
tonno wrote:hello, I tried again ... better? I took glossideph up to 10, how do I remove the flikering? the water look better now ??? thanks for the amazing support!!!!! :o :o
just use a specular material with an index of 1.333
switch to pathtracing and use this technique: http://www.refractivesoftware.com/forum ... f=21&t=878

Radiance

PS: and as amplitude said, a bit more exposure, the image is very dark.

Re: swimmig pool

Posted: Sun Oct 03, 2010 5:11 pm
by dadou351
Hello,
I try to create a transparent texture but I don't konw how to take this. How do you do to obtain this transparent 100 % render with reflection ?

thanks