Re: Playing around
Posted: Fri May 28, 2010 2:32 pm
Very nice render, very good work with shaders...
How many textures are you loading?Ad&A wrote:I rather think there is a limit in octane number of textures ( materials)
I can't load any more texture (...maximum number of 32bpp textures...)
There is a limit on the amount of image textures, this is a hardware constraint.GeoPappas wrote:So are you saying that 70 textures is the limit in Octane? If so, is this a hard numeric limit? Or is this a limit because of GPU memory?
I want to make sure I understand this correctly. You are saying it is a hardware limit, that Octane itself does not limit the number of image textures. Correct? I am assuming then that CUDA is limited, and any GPU based renderer that uses CUDA will have this issue.radiance wrote:There is a limit on the amount of image textures, this is a hardware constraint.GeoPappas wrote:So are you saying that 70 textures is the limit in Octane? If so, is this a hard numeric limit? Or is this a limit because of GPU memory?
However, you may use as many instances of the same image texture,
and you can create as much materials as you like, and you have no limits on procedurals.
In case this is not enough, you can always stich together some textures and modify UV maps to use one larger texture.
we're working on improving this.
Radiance