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Re: First picture

Posted: Wed Oct 06, 2010 11:31 am
by ROUBAL
Good renders, but I noticed two big flaws imho ruining the effects : The airplane is in the sky... but has no pilot, and the girl on the last picture has very bad elbows folds !

Re: First picture

Posted: Wed Oct 06, 2010 11:50 am
by matej
The plane is very cool, textures and modelling, but the material(s) could be better.
It's too reflective, and it looks like everything (except canopy) is the same material with the same properties, just color variation...

Re: First picture

Posted: Wed Oct 06, 2010 12:25 pm
by Proupin
The plane materials look plasticky... try to give the highlights a slight tone similar to that of the metal, not pure white (metals transfer their own color to the highlights)

Re: First picture

Posted: Wed Oct 06, 2010 5:37 pm
by 8Eggar8
or set the roughness to something higher than 50% maybe to disperse the reflective value somewhat

Re: First picture

Posted: Thu Oct 07, 2010 2:12 am
by radiance
Mazak wrote:One more :D

Mazak
Hey,

Nice image, you might want to help the other guy in the WI section who's working on a realistic skin material.

ALSO: please place a : [NUDITY] ... in front of your thread title if you add images with nudity as people browsing these public forums at work could get into trouble.

Yours,
Radiance

Re: First picture

Posted: Thu Oct 07, 2010 7:31 am
by Mazak
Done.

Mazak
radiance wrote: Hey,

Nice image, you might want to help the other guy in the WI section who's working on a realistic skin material.

ALSO: please place a : [NUDITY] ... in front of your thread title if you add images with nudity as people browsing these public forums at work could get into trouble.

Yours,
Radiance

Re: First picture

Posted: Tue Dec 21, 2010 3:12 am
by tglaja
Mazak wrote:One more :D

Mazak
I did the scaling part by 1000% but still I can't get my render to look as good as yours. Mine always has shadow on the eyelashes.

Do you use sunlight and pathtracing?

Re: [NUDITY] First picture

Posted: Wed Jan 05, 2011 7:52 pm
by dfury0
Mazak, I have gotten the materials around the eyes right a couple of times, but it seems that it is an accident when I manage it! I feel like an idiot trying to figure the same thing out over and over again. Do you have a system for doing the eye materials in octane? I feel like I'm just turning knobs and switches like a chimpanzee. Thanks in advance!

Re: [NUDITY] First picture

Posted: Thu Jan 06, 2011 11:12 am
by Mazak
dfury0 wrote:Mazak, I have gotten the materials around the eyes right a couple of times, but it seems that it is an accident when I manage it! I feel like an idiot trying to figure the same thing out over and over again. Do you have a system for doing the eye materials in octane? I feel like I'm just turning knobs and switches like a chimpanzee. Thanks in advance!
I feel with you, I have the same problems its a lot try and error. I have no secret system :cry:
I hope the developers work on a better GUI. At the moment the interface system is very frustrating.

Mazak

Re: [NUDITY] First picture

Posted: Thu Jan 06, 2011 10:36 pm
by dfury0
So as far as I can tell there are about 8 materials for v4's eyes. I keep forgetting what they do, so if you have any insights let me know. The Cornea, Iris and Sclera give me the most trouble.

EyeSurface - Seems to be the main image but if so why are there duplicates of the cornea, iris and so on?. [ EDIT:oops! WRONG] THIS is the surface over the eye and it needs no image mapping at all. So maybe treat it like glass or a tear or something?
Cornea - I think this is the lens of the eye. I think I used an architectural Live Database material for it and it worked but it keeps giving me trouble. Maybe I got lucky and did something else, I'm not sure.
Iris - Use bump and spec map to get pretty eyes?
Sclera- The white of the eye. I played with it before and got good results, but lost my file to check how I did it. Frustrating!
Tear - easy, use a water material from DB or make invisible.
Lacrimal - image usually maps. Pick glossy if I am doing close up.
EyeSocket - Don't know if I can see this, doesn't seem to be an issue.
EyeLashes - I haven't had any success playing with this much. Maybe there are some options that will kill the extra shadows?

I also have a really hard time using the material nodes although I love the live database which I hope gets bigger and bigger. I wish there were a way to connect them without using the node window because it is a huge pain to hover over the nodes to see which one I want and then remember which one by number to hit when connecting them. It really punishes you if you get the wrong node too.

It would be super nice if I could reliably save all my material setups for the mesh so I could just set up the materials once and then upload that setup over and over. Then I could go all out on a glossy map or just do a basic diffuse without redoing the same thing over and over. Maybe there is a way, but I just haven't figured it out yet.

If you have any insights let me know :D.