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Re: Beta 2.2 RC1: Maya plugin testing thread

Posted: Sat May 15, 2010 11:11 am
by vanlicht
This time I didn't check the GPU swith,
however, it still doesn't work.

Re: Beta 2.2 RC1: Maya plugin testing thread

Posted: Sat May 15, 2010 11:51 am
by bazuka
can u dl the new ver?

ill upload video later today, if u still have the probl

Re: Beta 2.2 RC1: Maya plugin testing thread

Posted: Sat May 15, 2010 12:12 pm
by vanlicht
Hey Bazuka,
Still doesn't work for me...did you try on Win 7 64bit with your script yet?
cheers,

Re: Beta 2.2 RC1: Maya plugin testing thread

Posted: Sat May 15, 2010 12:47 pm
by bazuka
2009 x64 win7 works great even better than xp x64 :)

maya 2011 works on 1st try ;)

i can only offer u my live help, via teamviewer...

Re: Beta 2.2 RC1: Maya plugin testing thread

Posted: Sat May 15, 2010 2:06 pm
by gzavye
oh great! developping a plugin is a very good news
and begining of problems to making it works :lol:
Same issue than vanlicht : It exports obj+mlt but no ocs file
Couldn't find match for argument Argument: C:\Users\Hal\Desktop\madal01.ocs
Other; when I use project path with space (E:\Mes documents\maya\projects\octaneRender\octane\) it returns :
Couldn't find match for argument Argument: E:\Mes
Seems it can't read that sort of name. :?:

Third; I have to create camera before run the script; otherwise camera name is not in active cam combo box
Last; Octane crashes when I try with beta22_RC1_win_x64 (not installation version)

And I work with maya 2011 x64

Re: Beta 2.2 RC1: Maya plugin testing thread

Posted: Sat May 15, 2010 3:45 pm
by face
gzavye wrote:oh great! developping a plugin is a very good news
and begining of problems to making it works :lol:
Same issue than vanlicht : It exports obj+mlt but no ocs file
Couldn't find match for argument Argument: C:\Users\Hal\Desktop\madal01.ocs
Other; when I use project path with space (E:\Mes documents\maya\projects\octaneRender\octane\) it returns :
Couldn't find match for argument Argument: E:\Mes
Seems it can't read that sort of name. :?:

Third; I have to create camera before run the script; otherwise camera name is not in active cam combo box
Last; Octane crashes when I try with beta22_RC1_win_x64 (not installation version)

And I work with maya 2011 x64
A little help with the spaces. Put " at the begin and the end of the path.

The ocs file aren´t created by the script. Octane create it when you hit the render butten the first time in a new project.
With that you have the chance to set materials or other things in Octane and save the scene.
Every time you hit the button again, after the first one, will load the saved scene.

When nothing happens, when you hit the render button, it could be possible, that the path to the octane binary have also spaces...

I think the script has no event to check, if a new light or camera is present.
Maybe helps to close and open the script or to deactivate/activate the camera/light option.

I´m sure, the scripter can say more about it.

face

Re: Beta 2.2 RC1: Maya plugin testing thread

Posted: Sat May 15, 2010 4:05 pm
by bazuka
btw. yes u must 1st create camera and then run the script (in next rls ill make and update when u create camera)

p.s. found the probl, its the spaces in the project path, fixing now...

@face u were right, but i never use the spaces in the names of the dirs, thats why i didnt have any probl....

Re: Beta 2.2 RC1: Maya plugin testing thread

Posted: Sat May 15, 2010 5:03 pm
by bazuka
Script updated ;)

let me know do u have now probl

Re: Beta 2.2 RC1: Maya plugin testing thread

Posted: Sat May 15, 2010 6:18 pm
by cgbeige
still doesn't work on OS X.

10-05-15 2:16:30 PM [0x0-0x130130].com.autodesk.Maya.2011[2185] sh: start: command not found

it's still sending "start" as the command to OS X and Linux.

Re: Beta 2.2 RC1: Maya plugin testing thread

Posted: Sat May 15, 2010 7:07 pm
by bazuka
i forgot about u my friend,

im making a custom one for u ;) for testing...

let me know if that works, so i can implement into script ;)