Re: Object Smoothing
Posted: Wed Apr 27, 2011 6:56 pm
I have not been freezing the model. Thank's for the help you guys I'll try freezing and re-export!
maybe check the normals in lightwave for a starters and make sure they are all facing outwards.Missing map spots are a sure sign that some of the mesh normals are pointing inwards.Then try freezing and export again.After that if you are still getting problems then ensure that the UV mapping in Lightwave is correct.Maybe retry assigning new coordinates to bits of the mesh that are having problems.Manveer Dhillon wrote:Thanks for your help guys! Freezing worked and I got an amazing model in Octane Render for the 1st time! However now I have problems with my textures. As you can see by the image they're all distorted and even missing in some spots. They're all .tga files, which is best for rendering inside Lightwave. Could the .tga file be the culprit of this mess?
I've checked the normals they're all facing one direction. I've even remade the UV textures for parts of the model but I'm still getting spots...the spots were in different places this time on the remade UV maps.Jaberwocky wrote:maybe check the normals in lightwave for a starters and make sure they are all facing outwards.Missing map spots are a sure sign that some of the mesh normals are pointing inwards.Then try freezing and export again.After that if you are still getting problems then ensure that the UV mapping in Lightwave is correct.Maybe retry assigning new coordinates to bits of the mesh that are having problems.Manveer Dhillon wrote:Thanks for your help guys! Freezing worked and I got an amazing model in Octane Render for the 1st time! However now I have problems with my textures. As you can see by the image they're all distorted and even missing in some spots. They're all .tga files, which is best for rendering inside Lightwave. Could the .tga file be the culprit of this mess?
Hope that helps.
That's odd.!Manveer Dhillon wrote:I've checked the normals they're all facing one direction. I've even remade the UV textures for parts of the model but I'm still getting spots...the spots were in different places this time on the remade UV maps.Jaberwocky wrote:maybe check the normals in lightwave for a starters and make sure they are all facing outwards.Missing map spots are a sure sign that some of the mesh normals are pointing inwards.Then try freezing and export again.After that if you are still getting problems then ensure that the UV mapping in Lightwave is correct.Maybe retry assigning new coordinates to bits of the mesh that are having problems.Manveer Dhillon wrote:Thanks for your help guys! Freezing worked and I got an amazing model in Octane Render for the 1st time! However now I have problems with my textures. As you can see by the image they're all distorted and even missing in some spots. They're all .tga files, which is best for rendering inside Lightwave. Could the .tga file be the culprit of this mess?
Hope that helps.
I'm not sure I understand the issue. What area looks bad to you? Can you provide a render from Lightwave that shows how it should look.Manveer Dhillon wrote:Thanks for your help guys! Freezing worked and I got an amazing model in Octane Render for the 1st time! However now I have problems with my textures. As you can see by the image they're all distorted and even missing in some spots. They're all .tga files, which is best for rendering inside Lightwave. Could the .tga file be the culprit of this mess?
Some textures go missing and there are strange spots on the car. The image attached shows all the strange spots/missing textures in the "Octane" render compared the the "Lightwave" render. I've redone the UV's on the same model but I'm still getting these strange spots.GeoPappas wrote:I'm not sure I understand the issue. What area looks bad to you? Can you provide a render from Lightwave that shows how it should look.Manveer Dhillon wrote:Thanks for your help guys! Freezing worked and I got an amazing model in Octane Render for the 1st time! However now I have problems with my textures. As you can see by the image they're all distorted and even missing in some spots. They're all .tga files, which is best for rendering inside Lightwave. Could the .tga file be the culprit of this mess?
The only suggest that I could make at this time would be to check that you don't have duplicate vertices.