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Re: Object Smoothing

Posted: Wed Apr 27, 2011 6:56 pm
by Manveer Dhillon
I have not been freezing the model. Thank's for the help you guys I'll try freezing and re-export!

Re: Object Smoothing

Posted: Wed Apr 27, 2011 11:51 pm
by p3d
This is exactly what I was trying to say in the last posts... the problem is that you are using a subdivision effect rather than a "baked/collapsed" mesh - there is absolutely no way that it is possible that octane (or anything else) would "unsmooth" a mesh that was properly baked into a high poly subdivided surface...

Another way you can get around this if it still doesn't work is export everything using OBJ but not to octane, then reimport those meshes into the scene replacing the original low poly wheels - THEN export all at once.

Re: Object Smoothing

Posted: Fri Apr 29, 2011 5:17 am
by Manveer Dhillon
Thanks for your help guys! Freezing worked and I got an amazing model in Octane Render for the 1st time! However now I have problems with my textures. As you can see by the image they're all distorted and even missing in some spots. They're all .tga files, which is best for rendering inside Lightwave. Could the .tga file be the culprit of this mess?

Re: Object Smoothing

Posted: Fri Apr 29, 2011 7:11 am
by gristle
UV map issues?

Not really sure.

Re: Object Smoothing

Posted: Sun May 01, 2011 2:46 am
by Manveer Dhillon
Anyone know of a possible solution?

Re: Object Smoothing

Posted: Sun May 01, 2011 10:03 am
by Jaberwocky
Manveer Dhillon wrote:Thanks for your help guys! Freezing worked and I got an amazing model in Octane Render for the 1st time! However now I have problems with my textures. As you can see by the image they're all distorted and even missing in some spots. They're all .tga files, which is best for rendering inside Lightwave. Could the .tga file be the culprit of this mess?
maybe check the normals in lightwave for a starters and make sure they are all facing outwards.Missing map spots are a sure sign that some of the mesh normals are pointing inwards.Then try freezing and export again.After that if you are still getting problems then ensure that the UV mapping in Lightwave is correct.Maybe retry assigning new coordinates to bits of the mesh that are having problems.

Hope that helps.

Re: Object Smoothing

Posted: Tue May 03, 2011 3:33 am
by Manveer Dhillon
Jaberwocky wrote:
Manveer Dhillon wrote:Thanks for your help guys! Freezing worked and I got an amazing model in Octane Render for the 1st time! However now I have problems with my textures. As you can see by the image they're all distorted and even missing in some spots. They're all .tga files, which is best for rendering inside Lightwave. Could the .tga file be the culprit of this mess?
maybe check the normals in lightwave for a starters and make sure they are all facing outwards.Missing map spots are a sure sign that some of the mesh normals are pointing inwards.Then try freezing and export again.After that if you are still getting problems then ensure that the UV mapping in Lightwave is correct.Maybe retry assigning new coordinates to bits of the mesh that are having problems.

Hope that helps.
I've checked the normals they're all facing one direction. I've even remade the UV textures for parts of the model but I'm still getting spots...the spots were in different places this time on the remade UV maps.

Re: Object Smoothing

Posted: Tue May 03, 2011 8:54 am
by Jaberwocky
Manveer Dhillon wrote:
Jaberwocky wrote:
Manveer Dhillon wrote:Thanks for your help guys! Freezing worked and I got an amazing model in Octane Render for the 1st time! However now I have problems with my textures. As you can see by the image they're all distorted and even missing in some spots. They're all .tga files, which is best for rendering inside Lightwave. Could the .tga file be the culprit of this mess?
maybe check the normals in lightwave for a starters and make sure they are all facing outwards.Missing map spots are a sure sign that some of the mesh normals are pointing inwards.Then try freezing and export again.After that if you are still getting problems then ensure that the UV mapping in Lightwave is correct.Maybe retry assigning new coordinates to bits of the mesh that are having problems.

Hope that helps.
I've checked the normals they're all facing one direction. I've even remade the UV textures for parts of the model but I'm still getting spots...the spots were in different places this time on the remade UV maps.
That's odd.!
Sorry , that's me out of ideas.Perhaps someone else can help.

Re: Object Smoothing

Posted: Tue May 03, 2011 10:09 am
by GeoPappas
Manveer Dhillon wrote:Thanks for your help guys! Freezing worked and I got an amazing model in Octane Render for the 1st time! However now I have problems with my textures. As you can see by the image they're all distorted and even missing in some spots. They're all .tga files, which is best for rendering inside Lightwave. Could the .tga file be the culprit of this mess?
I'm not sure I understand the issue. What area looks bad to you? Can you provide a render from Lightwave that shows how it should look.

The only suggest that I could make at this time would be to check that you don't have duplicate vertices.

Re: Object Smoothing

Posted: Tue May 03, 2011 6:58 pm
by Manveer Dhillon
GeoPappas wrote:
Manveer Dhillon wrote:Thanks for your help guys! Freezing worked and I got an amazing model in Octane Render for the 1st time! However now I have problems with my textures. As you can see by the image they're all distorted and even missing in some spots. They're all .tga files, which is best for rendering inside Lightwave. Could the .tga file be the culprit of this mess?
I'm not sure I understand the issue. What area looks bad to you? Can you provide a render from Lightwave that shows how it should look.

The only suggest that I could make at this time would be to check that you don't have duplicate vertices.
Some textures go missing and there are strange spots on the car. The image attached shows all the strange spots/missing textures in the "Octane" render compared the the "Lightwave" render. I've redone the UV's on the same model but I'm still getting these strange spots.