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Re: Render tests (Stromberg90)
Posted: Wed Apr 21, 2010 4:03 pm
by Proupin
mlody47 wrote:Proupin wrote:that's the THIRD biggest giant monkey head I've ever seen!
and what was the 2 others??

the second biggest you will find in THE SECRET OF MONKEY ISLAND™, haven't you played it?
Re: Render tests (Stromberg90)
Posted: Wed Apr 21, 2010 4:13 pm
by mlody47
Proupin wrote:mlody47 wrote:Proupin wrote:that's the THIRD biggest giant monkey head I've ever seen!
and what was the 2 others??

the second biggest you will find in THE SECRET OF MONKEY ISLAND™, haven't you played it?

..........................

Re: Render tests (Stromberg90)
Posted: Wed Apr 21, 2010 6:26 pm
by Stromberg90
o.O
Glad you liked the scale of my monkey

Re: Render tests (Stromberg90)
Posted: Wed Apr 21, 2010 6:36 pm
by mlody47
Stromberg90 wrote:o.O
Glad you liked the scale of my monkey

Yeah , Iknow its big already, but I would do it even bigger

like huge old destroyed stone statue between the ivy. Keep it up

Re: Render tests (Stromberg90)
Posted: Wed Apr 21, 2010 8:16 pm
by Stromberg90
mlody47: I might do that cause i had about that idea myself

Glad to know someone thinks like me

Re: Render tests (Stromberg90)
Posted: Fri Apr 23, 2010 5:17 pm
by Proupin
mlody47 wrote:
Yeah , Iknow its big already, but I would do it even bigger

like huge old destroyed stone statue between the ivy. Keep it up

Oh... you mean like in ESCAPE FROM MONKEY ISLAND™?!?!?!

haven't you played it?

(screenshot from the aforementioned Monkey Island super saga chapter IV)
EDIT: yes, that's a Q-tip in the giant monkey's right ear
Re: Render tests (Stromberg90)
Posted: Fri Apr 23, 2010 10:48 pm
by mlody47
Re: Render tests (Stromberg90)
Posted: Wed May 26, 2010 7:05 am
by Stromberg90
Did one quick doodle, both painted and sculpted in sculptris

Re: Render tests (Stromberg90)
Posted: Thu May 27, 2010 8:30 pm
by LetoAtrell
awesome!! ... did u imported it directly from sculptris??
Re: Render tests (Stromberg90)
Posted: Thu May 27, 2010 9:15 pm
by Stromberg90
LetoAtrell: Thanks alot

I did save it as an obj and imported that straight into octane
