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Re: [Animation] - SL500
Posted: Mon Apr 19, 2010 8:52 pm
by [gk]
yes used a gtx260, render time was around 45 seconds a frame ( 470ish of them )
Re: [Animation] - SL500
Posted: Mon Apr 19, 2010 9:07 pm
by justix
[gk] wrote:yes used a gtx260, render time was around 45 seconds a frame ( 470ish of them )
If only I could handle the batch script like you do mate, can't wait for the beta next that should implement it..
Re: [Animation] - SL500
Posted: Mon Apr 19, 2010 9:45 pm
by Aaaaahole
Awesome effort [gk]. This is the animation I've been waiting for to confirm I should purchase Octane - which I've just done.
Re: [Animation] - SL500
Posted: Mon Apr 19, 2010 10:11 pm
by [gk]
hah nice
Re: [Animation] - SL500
Posted: Tue Apr 20, 2010 9:47 am
by Javadevil
That is Brilliant, love the animation !!
Did you animated it backwards ?
Re: [Animation] - SL500
Posted: Tue Apr 20, 2010 10:10 am
by Proupin
hey, pretty neat!!, did you have to manually swap the obj files or did you manage to automate it?
Man you are going to enjoy next beta hahahaha
Re: [Animation] - SL500
Posted: Tue Apr 20, 2010 12:42 pm
by [gk]
Javadevil wrote:That is Brilliant, love the animation !!
Did you animated it backwards ?
The animation script treats everything forward, but starts split and assembles on a linear time line.
Re: [Animation] - SL500
Posted: Fri Apr 23, 2010 7:28 pm
by mnemonicmethod
So nice !!! I just discovered Octane recently and I think that I spend 48 or 70 hours to render animations and that this one ... only 6 hours !!! great !!!!!! I really going to go deep one this render power machine... the dream as come to reality !!!
Re: [Animation] - SL500
Posted: Mon May 10, 2010 8:17 pm
by pedrojafet
[gk], what about the motion blur, how do you did it? Rendered longer animation and did it in post efx?
And that script, can you tell us a bit more about it?
Very, very good job!!! Cheers!

Re: [Animation] - SL500
Posted: Tue May 11, 2010 9:20 am
by [gk]
mblur was post yes.
I first exported all 500 obj files from max in a loop.
Then used a windows .bat file to render loop everything in one go.
Not as flexible as the 3dsmax script, but the result completly the same, just not as automated.