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Re: Maya export script for Octane
Posted: Tue May 11, 2010 1:48 pm
by bazuka
5min video preview of maya2octane exporter
http://vimeo.com/11653492
Re: Maya export script for Octane
Posted: Tue May 11, 2010 4:01 pm
by xtrm3d
Hi bazooka ,
Very cool of you to write this tool ... Really looking forward to it as I would love to use it on my mini iron man rendering
I assume that you only export object position when you export and no deformation Right

?
( could not watch the video as I am seating in the dentist chair right now.... Ouch !!!

Re: Maya export script for Octane
Posted: Tue May 11, 2010 4:29 pm
by bazuka
10x
u wont have any probl with teethes when u get them all out

, kidding
yes, ur right, no deformations but

like i wrote ill upload the workflow for animated scene

(animation rendering) few basic steps how to etc...
ull be able to export anything (i mean mesh deformations, move, rotate, scale, blendshapes, etc..., if thats what u want to ask)
Re: Maya export script for Octane
Posted: Tue May 11, 2010 6:08 pm
by xtrm3d
dude you are a true treasure to any cg comunity that you join ...
i remember all the vray for maya material translation you did a while back on the vray for maya beta forum
deformation ? yooupiiii !!
but i guess the deformation would not have any motion blur ?
Re: Maya export script for Octane
Posted: Tue May 11, 2010 7:11 pm
by bazuka

im still there (vray forum) more shaders will come soon, just to finish exporter
there is a motion blur on camera (whole scene, that is), so im not sure how will that works in octane render, maybe we could ask radiance
im preparing some simple scene for render so i could check all features in exporter and motion blur too

Re: Maya export script for Octane
Posted: Wed May 12, 2010 4:54 am
by face
Nice...
I see that you zoom in with the focal depth. Is that correct?
When yes, the focal depth is the same as the field of view.
I my eyes, the focal depth is the distance, where the camera focus.
eg. you have a cube in the middle as a camera target and a sphere far away.
With the focal depth option, you can focus on the sphere, without changing the camera position and target.
In Octane, it should be the little AF button with the pipet.
The focal depth are not supported in the version we have, so much i know...
The zoom youre make, should be the --fov option and comes from the camera
Hope i´m right.
Greetings
face
Re: Maya export script for Octane
Posted: Wed May 12, 2010 8:57 am
by radiance
only camera motion blur for now...
we still need to make the focal depth an actual cameranode parameter and rehook it up to the command line flag...
Radiance
Re: Maya export script for Octane
Posted: Thu Jun 24, 2010 8:00 pm
by sherjil
wow .. thats nice .. where can i download this GUI based exporter ?
Re: Maya export script for Octane
Posted: Fri Jun 25, 2010 8:17 am
by radiance
sherjil wrote:wow .. thats nice .. where can i download this GUI based exporter ?
the willl only be available later on for demo users, not right now as were still building and alligning all plugins, then documenting them for demo users.
Radiance
Re: Maya export script for Octane
Posted: Fri Jun 25, 2010 9:26 pm
by sherjil
radiance wrote:
the willl only be available later on for demo users, not right now as were still building and alligning all plugins, then documenting them for demo users.
Radiance
hmm .. ok .. i spend many hours searching for them .. better if you mention that on download page .. just an advice