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Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]
Posted: Thu Dec 22, 2011 10:48 am
by GDRS
What about us that have been conned by Octane Power tools Radiance?
I cant find an option for 50% off discount as you stated before.
Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]
Posted: Thu Dec 22, 2011 11:36 am
by kubo
totally awesome, great xmas gift! I've been playing around with teapots, great fun. When I have a little more time I'll try some older scenes.
Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]
Posted: Thu Dec 22, 2011 11:47 am
by Andy
Andy wrote:Same here. GTX240M (VERDE R285 DRIVER v285.79), 3ds max 2012 x64 & 3ds max 2011 x64 on Win7 SP1 german, Octane Standalone v2.55b.
Opening the Octane viewport as a seperate window (from the render settings dialog) works. But it crashes max when you rightclick inside this Octane viewport.
Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]
Posted: Thu Dec 22, 2011 11:58 am
by gabrielefx
it works great!!!...
except for the Max framebuffer that doesn't save 16 or 32 bit exr files.
Hdr file format saves a black framebuffer.
How to save untoned or toned exr/hdr sequence of images?
Next improvements:
1) conversion of vray sun and vraysky
2) vray rectangular/spherical/dome/mesh lights should be converted in blackbody mesh light emitters
3) top-front-left-right-bottom should not affect the camera render because if I lock the framebuffer and then I want to change the sun position I will not have a feedback
4) Max colorcorrection should be converted or deleted
5) textures and objects limit should be unlimited
6) progress loading indicator during max to octane geometry conversion is needed or you can use the status bar to apply a %
7) vraylight material should be converted too
8) deleting or rearranging textures from slots don't always update the render, adding a new texture node the last texture is loaded
9) Pause - Resume should work?
For the sun i always mix a specular material + skyportal....et voilà
Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]
Posted: Thu Dec 22, 2011 1:52 pm
by face
gabrielefx wrote:
5) textures and objects limit should be unlimited
Texture limit is set from cuda...
face
Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]
Posted: Thu Dec 22, 2011 1:57 pm
by KaroBastardKiter
At startup of 3ds max: Error 126 - the module could not be found.
Any ideas why I am receiving this message?

Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]
Posted: Thu Dec 22, 2011 1:59 pm
by j7th
Old problem with russian words in path to max projects and textures (
textures with russian words in path not showing, and when a hit "render" nothing happends.
Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]
Posted: Thu Dec 22, 2011 3:02 pm
by rob72inmo
KaroBastardKiter wrote:At startup of 3ds max: Error 126 - the module could not be found.
Any ideas why I am receiving this message?

check your firewall
Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]
Posted: Thu Dec 22, 2011 3:13 pm
by Proupin
you guys double posted the plugin release, wth
Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]
Posted: Thu Dec 22, 2011 3:25 pm
by harford
Is the ability to set scattering direction in this build ? Following the
http://www.refractivesoftware.com/forum ... ngs#p70419 guidelines there, I can't find the forward/back scattering direction