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Re: Animation - Bench and cg
Posted: Sun Apr 11, 2010 3:41 pm
by meleseDESIGN
I think it is usefull to get more on the picture with the cameras he is using as without it. It's like using a wide angle lense in a camera.
Realy nice to look at it.
Since I do only CG stuff I really like to integrade more real life footage in my projects when I see this rig.
Good to have you here, GK!
Like to see more of your work.
Regards
Melese
candide wrote:What is the reason to use the whole conversion/adapter stuff and 35mm lenses?
Re: Animation - Bench and cg
Posted: Sun Apr 11, 2010 3:44 pm
by [gk]
candide wrote:What is the reason to use the whole conversion/adapter stuff and 35mm lenses?
The smallest reason is that you ar then able to pull focus, DOF. you cannot do that on lowend consumer cameras.
The biggest reason is the look of the contents of the film, take a DSLR with HD video for example, its razor sharp and it just looks like video, but with DOF. What this system does is that it does the exact same thing but you also get the high acclaimed 35mm film look that you see on the big screen in feature movies. The image has a nice soft and analouge expression, it looks like film - not video.
mlody47 wrote:and where did you got soooo big reflective sphere?? that is not christmass tree decoration

I need one but same sizes.
google for "garden shops" and chrome steel balls when you get to them, I found no european shops when I bought mine, had to get it from the states. these balls sits on pedistals in gardens in US and make nice reflections of the garden, its a decor item - widely used in the cg industry.
However, you can use practically any non colour graded convex surface, even a big spoon - yes its true, ive seen production sets where they used a big kitchen spoon backside to catch a light map. Use whatever that works is my philosophy, dont get caught up in techgeek land and stall a production just because you dont have access to the newest and best. no production gets finished thinking like that.
Re: Animation - Bench and cg
Posted: Sun Apr 11, 2010 3:51 pm
by mlody47
Thanks man for info about the sphere, and Yea production could be hell if You dont come up with "the idea" on time.
Re: Animation - Bench and cg
Posted: Sun Apr 11, 2010 4:10 pm
by meleseDESIGN
Yeah, that's a smart buy.
I use them with my Sony Alpha 350 to catch lights/reflections from real life environments. Very usefull!
[gk] wrote:
these balls sits on pedistals in gardens in US and make nice reflections of the garden, its a decor item - widely used in the cg industry.
Re: Animation - Bench and cg
Posted: Sun Apr 11, 2010 7:47 pm
by [gk]
octane camera verification :
So I quickly synced the 3ds max camera over into octane and did a quick mockup.
Camera is in place and all is good.
max cam
camera in position in Octane
So now our camera and mesh is in position it is time to setup contents on the Octane pass.
Re: Animation - Bench and cg
Posted: Sun Apr 11, 2010 7:56 pm
by mlody47
nice nice

keep going
Re: Animation - Bench and cg
Posted: Sun Apr 11, 2010 9:10 pm
by [gk]
Rendered 5 quick frames to verify true parallax camera was ported and in sync.
intergity sustained
images ->

Re: Animation - Bench and cg
Posted: Mon Apr 12, 2010 3:37 am
by James
This is fascinating to read, nice work..
Re: Animation - Bench and cg
Posted: Mon Apr 12, 2010 3:51 am
by James
Just thinking, you could render out masks in max quite easily....
Re: Animation - Bench and cg
Posted: Mon Apr 12, 2010 7:22 am
by [gk]
yes, and direct shadows on matte/shadow..madness will no end take.
Ill put this walkthrough on hault for some days, need to dig into another octane related production rest of the week starting from today.