Re: Octane benchmark results on GTX 480
Posted: Sat Apr 10, 2010 3:58 pm
i think we should do some propper benchmarks once we have some GTX480 cards in the community.
Radiance
Radiance
Community Forums for OTOY Customers
https://render.otoy.com/forum/
I fully agree. Just one more thing though:radiance wrote:i think we should do some propper benchmarks once we have some GTX480 cards in the community.
Radiance
I reproduced both scenes in Octane with directlighting and pathtracing and I've noticed you're using directlighting in both your scenes. Look at the shadow under the spaceship: it's blueish in this pic, but not in yours. Also the pawns in this image are brighter then in your picture because they're indirectly lit. The difference between directlighting and pathtracing is not easily visible in these scenes. (To change to pathtracing, it's not enough to just choose pathtracing, you must double click on the button "Preview Configuration" in the Graph editor, then click once on the button "Mesh Preview Kernel" and in the right-panel change "directlighting" to "pathtracing" in the drop-down list. You'll see that Megasamples/sec will halve. I made this mistake too.)pixym wrote:I used version 1.00 beta 1 with octane8000.exe
- SpaceShips scene is 2,16 times slower than gtx 480
- Chess scene is 2,25 times slower than gtx 480
See here:FamilyGuy wrote:daft_punk - its 3-4x times faster than what card?