Page 20 of 32
Re: Cinema4D 2022.1-[R5] (Latest stable) (12.01.2023)
Posted: Thu Jan 12, 2023 11:58 pm
by SSmolak
Thank you for incredible update ! I don't know if that "feature" worked before but now it is possible to share the same node between many Scatters even without the need of use RefShader. This is very productive. Just using simple mouse dragging. Changing node parameter in one Scatter change it in all others :
And C4D nodes works inside Scatter for manipulate noises :
I think that they should be added to the C4D section in Octane node editor - colorizer, filter, fusion, posterizer if they works now.
Fantasitc update !
I see that you added new functionality in R3 :
2022.1-[R3] plugin revisions
Mograph color support in Scatter Object for Matrix objects
Can you explain what is this exactly, for which Matrix objects ?
Re: Cinema4D 2022.1-[R5] (Latest stable) (12.01.2023)
Posted: Fri Jan 13, 2023 5:14 am
by Kalua
Thanks for the update, Aoktar!
Looks really good.
I will be trying it!
Let you know any problem.
Re: Cinema4D 2022.1-[R5] (Latest stable) (12.01.2023)
Posted: Fri Jan 13, 2023 3:46 pm
by eyeonestudio
Thanks Wonderful Release...
Re: Cinema4D 2022.1-[R5] (Latest stable) (12.01.2023)
Posted: Fri Jan 13, 2023 5:24 pm
by Delizade
Hello,
I'm not sure if this is related with my system or not, but here it is the problem:
While Octane Texture Manager window open, deleting materials from material manager cause C4D crush.
Re: Cinema4D 2022.1-[R5] (Latest stable) (12.01.2023)
Posted: Fri Jan 13, 2023 5:43 pm
by jayroth2020
Try that with a standard C4D material with the Project Asset Manager open... same result?
Re: Cinema4D 2022.1-[R5] (Latest stable) (12.01.2023)
Posted: Fri Jan 13, 2023 6:27 pm
by Delizade
jayroth2020 wrote:Try that with a standard C4D material with the Project Asset Manager open... same result?
I created 3 c4d materials with a couple of texture images and deleted one by one while c4d project asset manager open, no problem with that.
Re: Cinema4D 2022.1-[R5] (Latest stable) (12.01.2023)
Posted: Sat Jan 14, 2023 2:11 am
by freeter_e
aoktar wrote:New build(R5) with same SDK that's available. Enjoy it!
hi, where can i find octane sdk?
i am writing a script "selected object as camera", mostly used for lighting
i don't know how to write: uncheck camera
I have learned some of the C4D SDK, but not familiar with octane
Re: Cinema4D 2022.1-[R5] (Latest stable) (12.01.2023)
Posted: Sat Jan 14, 2023 2:15 am
by SSmolak
freeter_e wrote:aoktar wrote:New build(R5) with same SDK that's available. Enjoy it!
hi, where can i find octane sdk?
i am writing a script "selected object as camera", mostly used for lighting
i don't know how to write: uncheck camera
I have learned some of the C4D SDK, but not familiar with octane
It can be done using Xpresso. Also there are some scripts from AR :
https://github.com/aturtur/cinema4d-scripts
You can do that by default too :
https://www.youtube.com/watch?v=JckDqspwIkc
Re: Cinema4D 2022.1-[R5] (Latest stable) (12.01.2023)
Posted: Sun Jan 15, 2023 2:08 am
by freeter_e
SSmolak wrote:freeter_e wrote:aoktar wrote:New build(R5) with same SDK that's available. Enjoy it!
hi, where can i find octane sdk?
i am writing a script "selected object as camera", mostly used for lighting
i don't know how to write: uncheck camera
I have learned some of the C4D SDK, but not familiar with octane
It can be done using Xpresso. Also there are some scripts from AR :
https://github.com/aturtur/cinema4d-scripts
You can do that by default too :
https://www.youtube.com/watch?v=JckDqspwIkc
thank you for your response.
i know C4D have a function button "selected object as camera"
but my need is : "selected object as camera" + octane live viewer camera uncheck, and some custom settings.
Code: Select all
#octane live viewer, camera uncheck
import c4d
ID_OCTANE_LIVEPLUGIN = 1029499
def main():
bc = doc[ID_OCTANE_LIVEPLUGIN]
bc[c4d.SET_CHECK_CAMERA] = False #bc[3219] = False
if __name__=='__main__':
main()
c4d.EventAdd()
i don't know why it doesn't work
Re: Cinema4D 2022.1-[R5] (Latest stable) (12.01.2023)
Posted: Sun Jan 15, 2023 1:34 pm
by thanulee
Hi, i discovered a bug with material layers and blackbody emission. Either metallic or specular layer cannot see blackbody emission when their opacity is higher than 0. They only see diffuse.
See video below please:
https://www.dropbox.com/s/ton5nr12qonvg ... e.mkv?dl=0
Thanks!