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Re: OctaneRender 2020 for Modo [TEST and STABLE]
Posted: Wed Apr 14, 2021 12:48 am
by Tharso
face_off wrote:Tharso wrote:Hi Paul,
I cant change colorspace in save image.
Thx
Can you give me more information please? What OCIO file have you loaded? Can you show a screenshot of the colorspace options in the Save Image panel?
Thanks
Paul
aces_1.2... modo 15 windows 10

Re: OctaneRender 2020 for Modo [TEST and STABLE]
Posted: Wed Apr 14, 2021 6:25 pm
by Hesekiel2517
Thank you for this release! Tried it today and it seems to be working great!
I saw the spotlight Node and was hoping i could connect it to the arealight. I think this is not possible right now. Can you please add an input for this?
Otherwise there is no way to use the Quadlight as a spotlight. Thank you in advance!
Re: OctaneRender 2020 for Modo [TEST and STABLE]
Posted: Fri Apr 16, 2021 12:58 am
by Tharso
Tharso wrote:face_off wrote:Tharso wrote:Hi Paul,
I cant change colorspace in save image.
Thx
Can you give me more information please? What OCIO file have you loaded? Can you show a screenshot of the colorspace options in the Save Image panel?
Thanks
Paul
aces_1.2... modo 15 windows 10

?? I click and dont change. My problem or octane problem ??
Re: OctaneRender 2020 for Modo [TEST and STABLE]
Posted: Fri Apr 16, 2021 2:36 am
by funk
Tharso wrote:?? I click and dont change. My problem or octane problem ??
It's a bug. Changing the OCIO Look is also broken. This happens in the kernel > animation settings too.
Re: OctaneRender 2020 for Modo [TEST and STABLE]
Posted: Fri Apr 16, 2021 2:38 am
by funk
Hesekiel2517 wrote:Thank you for this release! Tried it today and it seems to be working great!
I saw the spotlight Node and was hoping i could connect it to the arealight. I think this is not possible right now. Can you please add an input for this?
Otherwise there is no way to use the Quadlight as a spotlight. Thank you in advance!
Agreed. It would be nice to have a way to connect something to the "distribution" pin on a light without having to create an emitter.
Re: OctaneRender 2020 for Modo [TEST and STABLE]
Posted: Mon Apr 19, 2021 1:33 am
by face_off
funk wrote:Tharso wrote:?? I click and dont change. My problem or octane problem ??
It's a bug. Changing the OCIO Look is also broken. This happens in the kernel > animation settings too.
This will be fixed in the next release.
Thanks
Paul
Re: OctaneRender 2020 for Modo [TEST and STABLE]
Posted: Mon Apr 19, 2021 10:27 am
by JoGo23
Hi Paul, Octane X PR11 is out but still no plugin for Modo. PR8 works well in Modo 14 but I'm eager to play with Modo 15

Re: OctaneRender 2020 for Modo [TEST and STABLE]
Posted: Mon Apr 19, 2021 12:04 pm
by face_off
JoGo23 wrote:Hi Paul, Octane X PR11 is out but still no plugin for Modo. PR8 works well in Modo 14 but I'm eager to play with Modo 15

Hi - I am unable to get the Modo15 SDK to compile with the Octane plugin due to the upgrade to Qt5 that happened with Modo15. I have been emailing Foundry about it. Hopefully they come up with a solution soon.
Paul
Re: OctaneRender 2020 for Modo [TEST and STABLE]
Posted: Mon Apr 19, 2021 1:35 pm
by Hesekiel2517
I have a few problems with the texture locator. I'm under the impression that only UVs are working and there is an Error saying "We can't evaluate items of a different version (version 0)" if i plug the octane projection into a procedural texture
Re: OctaneRender 2020 for Modo [TEST and STABLE]
Posted: Mon Apr 19, 2021 10:47 pm
by face_off
Hesekiel2517 wrote:I have a few problems with the texture locator. I'm under the impression that only UVs are working and there is an Error saying "We can't evaluate items of a different version (version 0)" if i plug the octane projection into a procedural texture
Can you provide a .lxo which shows this problem please?
Thanks
Paul