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Re: Testing Beta 0.87b (SDK 1.20) **updated 04.10**

Posted: Wed Oct 23, 2013 8:07 am
by AndreaMannori
aoktar wrote:checker is working in 3d world coordinate system. i think this is zero point overlapping. try to little move in y-axis
Problem solved... I didn't think about overlapping zeros... :?

Re: Testing Beta 0.87b (SDK 1.20) **updated 04.10**

Posted: Thu Oct 24, 2013 11:59 am
by Sc4rfy
I've formatted the pc and i've only installed cinema r15 (previously i've cinema r14 and r15 and i've initialized octane on r14), now i can't activate the plugin (i run in administrator mode) but the live viewer is black, i can't insert my password...any solutions or i must install r14 too?

EDIT: Sorry, problem solved (gear icon :oops: )

Re: Testing Beta 0.87b (SDK 1.20) **updated 04.10**

Posted: Tue Oct 29, 2013 1:18 pm
by Subroutine49690
Hi Aoktar,

first I have to tell you again, that for me Octane is one of the greatest innovations of the year and its my absolute favorite render-engine. I also showed it on the PIXEL-Vienne and was a big WOW-Effect. I heard shouts like "this is the future of rendering" and so on... ;)
- So please don't forget telling CG-Shop when the final release is ready and we can start reselling / promoting / train... (if youre interested)

So far everything works extreme fine; only one thing happens some times. When I render bigger stills (up to 6k) that needs few houres and lots of samples (up to 15000) in the Picture-Viewer, sometimes cinema crashes at that moment when the rendering is finished. Its hard to reproduce (needs lot of time) but is it helpful if I send you a c4d-bug-report or something to find out what the problem is?

Other questions:
- When is it planed to implement backplates in octene-plugin. Thats a feature I could really need.
- Maybe you could also have a look to the C4D-Layer-Shader. In combination with People in Motion (Arndt v. K.) octane cannot bake/read it.

Thanks a lot, and best regards from Austria.

Re: Testing Beta 0.87b (SDK 1.20) **updated 04.10**

Posted: Tue Oct 29, 2013 8:56 pm
by aoktar
Subroutine49690 wrote:Hi Aoktar,

first I have to tell you again, that for me Octane is one of the greatest innovations of the year and its my absolute favorite render-engine. I also showed it on the PIXEL-Vienne and was a big WOW-Effect. I heard shouts like "this is the future of rendering" and so on... ;)
- So please don't forget telling CG-Shop when the final release is ready and we can start reselling / promoting / train... (if youre interested)

So far everything works extreme fine; only one thing happens some times. When I render bigger stills (up to 6k) that needs few houres and lots of samples (up to 15000) in the Picture-Viewer, sometimes cinema crashes at that moment when the rendering is finished. Its hard to reproduce (needs lot of time) but is it helpful if I send you a c4d-bug-report or something to find out what the problem is?

Other questions:
- When is it planed to implement backplates in octene-plugin. Thats a feature I could really need.
- Maybe you could also have a look to the C4D-Layer-Shader. In combination with People in Motion (Arndt v. K.) octane cannot bake/read it.

Thanks a lot, and best regards from Austria.
that's cool. i think we can interest or supply you on any octane related stuff. I think also we need some tutorial packages and preset scene packages for education or selling. I'll be happy if you discus with me about this issues.

For crash, what's your version? this crashes can shows a vram limitation. yes please send me any output(bugreport.zip or octane console output)

-You can use background object+standart material for backplating.
-i cannot understand second question, sorry

Re: Testing Beta 0.87b (SDK 1.20) **updated 04.10**

Posted: Wed Oct 30, 2013 12:23 am
by Subroutine49690
aoktar wrote:For crash, what's your version? this crashes can shows a vram limitation. yes please send me any output(bugreport.zip or octane console output)-You can use background object+standart material for backplating.-i cannot understand second question, sorry
I had the same problems with C4D R14 as well as R15 (Studio). I'm using the actual octane-Plugin 0.87b and I have the actual standalone version 1.20 installed. nvidia-driver is 320.57 (with newer driver-version octane couldn't find the Titans)
You can load the bugreport from http://www.3dvisual.at/_BugReport.zip ...I hope it is the right one :mrgreen:
It seems to be the point when cinema tries to save the image to the temp folder of the picture viewer because it renders till the end without problems. Had the same issue with different renderings but only when render over longer time one single image.

I tried backplates again but with no resault. I tested all materials (diffuse, glossy, spec) including the c4d-native and also with blackbody-emission on the background-object of cinema... dose not render background. Also the matt-material is only referenced to the octane texture-environment. If this should work, could you please send me a simple backplate testscene ?? That would help.

For the last point... I found out that there is a problem when using PSD-images inside of the (c4d-)layer-shader.
Testfile under: http://www.3dvisual.at/PSD-in -layer-shader-test.zip

greetings

Re: Testing Beta 0.87b (SDK 1.20) **updated 04.10**

Posted: Wed Oct 30, 2013 12:42 am
by aoktar
ok, layer shader and psd usage is not possible at this time. Maybe later.
I see your crash is on interesting part of plugin. Can you give me info? Need vram, texture counts, etc.. Grap some output from live viewer with all infos. And check Octane log output window. Also can you capture a full screen as described this page:
http://render.otoy.com/manuals/Cinema4D/?page_id=706


There is all samples. a few sample use background. take a look to names.

http://render.otoy.com/customerdownload ... amples.zip

Re: Testing Beta 0.87b (SDK 1.20) **updated 04.10**

Posted: Wed Oct 30, 2013 1:02 am
by Subroutine49690
Subroutine49690 wrote:It seems to be the point when cinema tries to save the image to the temp folder of the picture viewer because it renders till the end without problems. Had the same issue with different renderings but only when render over longer time one single image.
...and only sometimes.
I try to collect more information, but I hope you understand this crash is hard to reproduce and it does happen only view times.

Re: Testing Beta 0.87b (SDK 1.20) **updated 04.10**

Posted: Wed Oct 30, 2013 1:13 am
by Subroutine49690
aoktar wrote:There is all samples. a few sample use background. take a look to names.http://render.otoy.com/customerdownload ... amples.zip
YES this is it. Backplate works. I only tried with RGB and that gives no resault...that was the problem.
Only works with an image-file in the color-channel of a c4d-material. Thanks a lot..I've been waiting for that information.

greetings

Re: Testing Beta 0.87b (SDK 1.20) **updated 04.10**

Posted: Wed Oct 30, 2013 1:52 am
by aoktar
i advice to try with 0.96 version. It's best version. If you get anyway try to collect last messages. this will show crash point

Re: Testing Beta 0.87b (SDK 1.20) **updated 04.10**

Posted: Tue Nov 05, 2013 6:44 pm
by buzby
I noticed that not all my graphics cards are being used in the plugin . Anyone else having this problem?