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Re: Testing Beta 0.49/0.50 ( OBSOLETE )

Posted: Tue Jun 11, 2013 9:27 pm
by cbmotion
Hi Aoktar - sorry for the problems but it is not so easy for me to translate it in english.

The plants plugin "Laubwerk" work in my c4d - you see it in the post above with the leafes in the tree.
And the problem is that the plant for e.g. the Tree "Field Maple" has 11 materials in one object but no selection tags - they are hidden like the tags in the sweepnurp dokument from the developer.
one sweepnurp with three materials but no selection tag because the sweepnurb has automatical the intern selction tags C1 and C2. in the octane render it only take the last material in the tags - the violett one. it is hard to explane - but if you open the sweepnurp - render normaly and then in octane you will see the different. see attach screencomp


but i still try to get the alpha chanel fixed. tried another on and there is nothing to see from the alpha in the c4d workspace - attach the logo from langnese
perfect in octane render but in the c4d workarea ist the red plate with no alpha.
do you have the problem?
cheers

Re: Testing Beta 0.49/0.50 ( OBSOLETE )

Posted: Tue Jun 11, 2013 10:31 pm
by cbmotion
Hihi - sorry if you want we can do this conversation with pm

I want to pose my 3d alien and then again very strange - i was not really sure if you wrote something about "will not be assist in the moment" - was it the preview in the workspace?

But i put an octane material on the head - the other materials are c4d -
then i tried the body and it apears aswell like the face - so in the moment i think its better to pose with c4d material and finished it with better octane material. Or do you have a tip?

Re: Testing Beta 0.49/0.50 ( OBSOLETE )

Posted: Tue Jun 11, 2013 11:03 pm
by aoktar
cbmotion wrote:Hihi - sorry if you want we can do this conversation with pm

I want to pose my 3d alien and then again very strange - i was not really sure if you wrote something about "will not be assist in the moment" - was it the preview in the workspace?

But i put an octane material on the head - the other materials are c4d -
then i tried the body and it apears aswell like the face - so in the moment i think its better to pose with c4d material and finished it with better octane material. Or do you have a tip?
yes pm please, it's seems to use decals

Re: ---- Testing Beta 0.49/0.50 (SDK 1.14) + MACOS TEST ----

Posted: Fri Jun 14, 2013 1:25 am
by aoktar
Pixelkingdom wrote:Hi aoktar,

i just loaded the trial of carbon scatter 2. Before i used surface spread but its to slow with intances....
Carbon scatter is unbelievable fast. But there is one problem. I think octane cant read the alpha of the materials. Can u fix the problem?
And i have to say it again i love octane4cinema!

Pixelkingdom
I found a solution for that and i added manuals
http://render.otoy.com/manuals/Cinema4D/?page_id=479