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Re: Cinema4D 2022.1-[R4] (Latest stable) (03.01.2023)

Posted: Tue Jan 10, 2023 11:36 pm
by SSmolak
XRef loaded from Asset Browser doesn't work even if scene was saved. Materials are visible only in C4D viewport ( generated by Octane ) but not in Octane renderer.
xref_.jpg
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Colors in C4D OSL nodes not matching the same using Octane nodes - they need 2.2 gamma correction or color space conversion ( perceptual RGB to RGB ) :
noise_gamma.jpg
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Octane Object Tag, use display color AND C4D object display color is set to Layer -> this doesn't work :
display_color__layer.jpg

Re: Cinema4D 2022.1-[R4] (Latest stable) (03.01.2023)

Posted: Wed Jan 11, 2023 8:23 am
by aoktar
freeter_e wrote:when c4d light linking is ticked, light pass don't work
It works, but "c4d light linking" is using auto assignment for light IDs. It's like overwritten the light ID values given in Light tags.

Re: Cinema4D 2022.1-[R4] (Latest stable) (03.01.2023)

Posted: Wed Jan 11, 2023 8:35 am
by aoktar
SSmolak wrote:XRef loaded from Asset Browser doesn't work even if scene was saved. Materials are visible only in C4D viewport ( generated by Octane ) but not in Octane renderer.
The attachment xref_.jpg is no longer available
Your post means that's not working in any case, BUT it's working in my tests. Please do you reports with better investigable information, "scene+assets+descriptions" are best data always.
My answer is valid for your other reports. Without posting enough data that's just useless.

Re: Cinema4D 2022.1-[R4] (Latest stable) (03.01.2023)

Posted: Wed Jan 11, 2023 10:00 am
by SSmolak
aoktar wrote:My answer is valid for your other reports. Without posting enough data that's just useless.
I thought that this is self explanatory. Please see attached video.

Re: Cinema4D 2022.1-[R4] (Latest stable) (03.01.2023)

Posted: Wed Jan 11, 2023 7:25 pm
by aoktar
SSmolak wrote:
aoktar wrote:My answer is valid for your other reports. Without posting enough data that's just useless.
I thought that this is self explanatory. Please see attached video.
Most are possible to do BUT backward compatibility may be some problem here. To change some behavior will give problems. I'm trying to add some version conversion for the revisions

Re: Cinema4D 2022.1-[R4] (Latest stable) (03.01.2023)

Posted: Thu Jan 12, 2023 12:04 am
by SSmolak
aoktar wrote:Most are possible to do BUT backward compatibility may be some problem here. To change some behavior will give problems. I'm trying to add some version conversion for the revisions
I don't want to be rude because of my constant requests for Scatter improvement but I see that Scatter has insane possibilities that are not fully implemented from material node system.

Users of 3dMax using Vray and Blender (Eevee) have great scattering plugins for planting. It can be done in Cinema using Cloner and Scatter but not as ease, fast and intuitive. You have great tools, nodes like RefShader but they dosen't work in Scatter node system.

If you can implement more from material, surface system to Scatter it would be great. I can make some tutorials including manual pages how to use them in real scenarios.

Re: Cinema4D 2022.1-[R5] (Latest stable) (12.01.2023)

Posted: Thu Jan 12, 2023 8:55 am
by aoktar
New build(R5) with same SDK that's available. Enjoy it!

Re: Cinema4D 2022.1-[R5] (Latest stable) (12.01.2023)

Posted: Thu Jan 12, 2023 2:02 pm
by KeeWe
Rendertime just skyrocket with this new version. 31 seconds instead of 12 seconds with R4. Unfortunately the project is under strict NDA and I can't share any of it. Sorry for just giving a hint and no further infos. Maybe somebody else could do some further testing.

Re: Cinema4D 2022.1-[R5] (Latest stable) (12.01.2023)

Posted: Thu Jan 12, 2023 2:07 pm
by aoktar
KeeWe wrote:Rendertime just skyrocket with this new version. 31 seconds instead of 12 seconds with R4. Unfortunately the project is under strict NDA and I can't share any of it. Sorry for just giving a hint and no further infos. Maybe somebody else could do some further testing.
Interesting, both are using same render Core. It should not be any differences

Re: Cinema4D 2022.1-[R5] (Latest stable) (12.01.2023)

Posted: Thu Jan 12, 2023 5:42 pm
by frankmci
KeeWe wrote:Rendertime just skyrocket with this new version. 31 seconds instead of 12 seconds with R4. Unfortunately the project is under strict NDA and I can't share any of it. Sorry for just giving a hint and no further infos. Maybe somebody else could do some further testing.
Are there any obvious suspects, such as volumes, particle systems, massive instance use, etc? A progressive asset halving test should narrow it down pretty quickly if the issue isn't global.