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Re: OctaneRender 2020 for Modo [TEST and STABLE]

Posted: Mon Apr 05, 2021 5:13 pm
by blockmind
Hello Paul,

When I enable "reload material each frame" option for just one octane override material (instead of selecting same option from kernel options which overrides all materials) it works good on octane render preview window while I change the current frame. But when I hit render animation button, It doesn't reload that particular material (it is rendered as still).

I use image sequence to render an animation but it looks impossible without reloading all materials which takes so long. Could you suggest a workaround or fix please?

Re: OctaneRender 2020 for Modo [TEST and STABLE]

Posted: Tue Apr 06, 2021 7:23 am
by face_off
When I enable "reload material each frame" option for just one octane override material (instead of selecting same option from kernel options which overrides all materials) it works good on octane render preview window while I change the current frame. But when I hit render animation button, It doesn't reload that particular material (it is rendered as still).

I use image sequence to render an animation but it looks impossible without reloading all materials which takes so long. Could you suggest a workaround or fix please?
Hi. This is a bug, which will be fixed in the next release. In the meantime, turning on Camera and Object Motion Blur resolves the problem.

Paul

Re: OctaneRender 2020 for Modo [TEST and STABLE]

Posted: Tue Apr 06, 2021 8:00 am
by blockmind
Thanks so much Paul! That workaround saved me on this project!

Re: OctaneRender 2020 for Modo [TEST and STABLE]

Posted: Thu Apr 08, 2021 8:04 pm
by Tharso
now with the new version released, do you have a date for version 15? =)

Re: OctaneRender 2020 for Modo [TEST and STABLE]

Posted: Mon Apr 12, 2021 2:38 am
by face_off
I have updated the installers at the top of this thread with:

2020.2.3.169 - EXPERIMENTAL
- Compiled with Octane 2020.2.3
- Added support for Modo15 and removed support for Modo12 and earlier
- Added OCIO options in the Modo Preferences->Octane, and on the Imager and Image Save settings. Changing any setting in the Preferences will generally need the Octane Viewport to be opened or refresh to take effect
- Fixed issue where enabling Octane Override->Reload Material Each Frame was not working when rending an animation unless Camera and Object Motion Blur was enabled.
- Resolved issue where copy/pasting from Octane Standalone, or Duplicating a material could lead to doubling up of nodes which were connected to multiple pins

Due to the change of the install location for Modo15, you need to either uninstall the Modo 13/14 version, or update to the 2020.2.3.169 Modo 13/14 plugin.

Thanks

Paul

Re: OctaneRender 2020 for Modo [TEST and STABLE]

Posted: Mon Apr 12, 2021 5:57 am
by funk
Thanks Paul

Re: OctaneRender 2020 for Modo [TEST and STABLE]

Posted: Mon Apr 12, 2021 11:51 am
by Hesekiel2517
Very Nice! Thank you!

Re: OctaneRender 2020 for Modo [TEST and STABLE]

Posted: Mon Apr 12, 2021 1:54 pm
by Tharso
Thank you !!

Re: OctaneRender 2020 for Modo [TEST and STABLE]

Posted: Tue Apr 13, 2021 10:44 pm
by Tharso
Hi Paul,

I cant change colorspace in save image.

Thx

Re: OctaneRender 2020 for Modo [TEST and STABLE]

Posted: Tue Apr 13, 2021 11:34 pm
by face_off
Tharso wrote:Hi Paul,

I cant change colorspace in save image.

Thx
Can you give me more information please? What OCIO file have you loaded? Can you show a screenshot of the colorspace options in the Save Image panel?

Thanks

Paul