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Re: OctaneRender 3 for Rhino (TEST and STABLE)

Posted: Fri Sep 22, 2017 6:37 am
by face_off
Following is a Rhino6 build of the 3.7.0.86 version of the plugin. There are large changes to the Rhino6 API, so expect some issues, and pls make sure you do not save over your Rhino5 .rhi files with this version of the plugin!

https://render.otoy.com/customerdownloa ... 7_0_86.rhi

Paul

Re: OctaneRender 3 for Rhino (TEST and STABLE)

Posted: Fri Sep 22, 2017 8:08 pm
by Igor_K
Hi Paul,

I've been working on octane materials library for personal use in Rhino5. Are they going to work in Rhino 6?

Re: OctaneRender 3 for Rhino (TEST and STABLE)

Posted: Fri Sep 22, 2017 11:50 pm
by face_off
I've been working on octane materials library for personal use in Rhino5. Are they going to work in Rhino 6?
I'm not sure what you mean by a "Materials Library". You will need to try for yourself.

Paul

Re: OctaneRender 3 for Rhino (TEST and STABLE)

Posted: Sat Sep 23, 2017 7:13 pm
by Igor_K
I meant to ask if I created octane materials in rhino 5 will they work in rhino 6 or I’ll have to re-create them? I will try it out when I have a chance

Re: OctaneRender 3 for Rhino (TEST and STABLE)

Posted: Mon Oct 09, 2017 6:31 pm
by Igor_K
Paul, not sure if its rhino issue or octane plugin, but my material preview thumbnails doesnt look right.
Rhino 6 WIP , octane plugin build posted 3 posts earlier.

Re: OctaneRender 3 for Rhino (TEST and STABLE)

Posted: Tue Oct 10, 2017 2:26 am
by face_off
Paul, not sure if its rhino issue or octane plugin, but my material preview thumbnails doesnt look right.
Rhino 6 WIP , octane plugin build posted 3 posts earlier.
I have reported the thumbnail preview issue with Rhino6 to McNeel and they are investigating.

Paul

Re: OctaneRender 3 for Rhino (TEST and STABLE)

Posted: Sat Nov 04, 2017 9:31 pm
by face_off
I have updated the TEST/STABLE installers at the top of this thread with:

3.7.0.87
- Compiled with Octane 3.07
- Fixed issue where switching to a Orthographic view in Rhino was incorrectly setting the Octane Scale until the camera was moved.
- Added the ability to set the resolution via the OctaneChangePinValue command (ie. OctaneChangePinValue filmSettings:resolution 200,300)

The Subscription version of the above build should be available from the Subscription download area in the next few days.

Paul

Re: OctaneRender 3 for Rhino (TEST and STABLE)

Posted: Mon Dec 04, 2017 11:50 pm
by Igor_K
Hi Paul,
does Octane plugin for Rhino support embedding textures inside rhino files? I have a octane material that is using texture map for mix material node. I try to save rhino file with "save textures" feature on. But when I try to open the rhino file again it asks me to re-link the texture file (I renamed original texture file to test if this method is working). I know I can just re-link the texture, but I want to share the file with the other team and looking for a "just open and render solution"

thanks

Re: OctaneRender 3 for Rhino (TEST and STABLE)

Posted: Tue Dec 05, 2017 3:05 am
by face_off
does Octane plugin for Rhino support embedding textures inside rhino files? I have a octane material that is using texture map for mix material node. I try to save rhino file with "save textures" feature on. But when I try to open the rhino file again it asks me to re-link the texture file (I renamed original texture file to test if this method is working). I know I can just re-link the texture, but I want to share the file with the other team and looking for a "just open and render solution"
Hi - the Octane plugin is expecting all texturemap image file to be a physical file on the filesystem, with the same filename each time the .3dm file is opened. I haven't tried embedded Rhino textures, but my guess is that they would not work.

Paul

Re: OctaneRender 3 for Rhino (TEST and STABLE)

Posted: Tue Dec 05, 2017 3:08 am
by Igor_K
face_off wrote:
does Octane plugin for Rhino support embedding textures inside rhino files? I have a octane material that is using texture map for mix material node. I try to save rhino file with "save textures" feature on. But when I try to open the rhino file again it asks me to re-link the texture file (I renamed original texture file to test if this method is working). I know I can just re-link the texture, but I want to share the file with the other team and looking for a "just open and render solution"
Hi - the Octane plugin is expecting all texturemap image file to be a physical file on the filesystem, with the same filename each time the .3dm file is opened. I haven't tried embedded Rhino textures, but my guess is that they would not work.

Paul
got it! Thank you, Paul