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Re: Version 3.00 - R1.1 (25.05.2016) - Stable version

Posted: Wed Jun 01, 2016 11:15 pm
by JonathanWinbush
aoktar wrote:Hi guys,
Here is something to share with you. Making any sense?
Is the layer stacking function something that's coming in R2?

Re: Version 3.00 - R1.1 (25.05.2016) - Stable version

Posted: Thu Jun 02, 2016 10:10 am
by Domenicozzo
Dear Ahmet, great release and thank you for your unlimited work.

I was wondering if the Voxel mode in Particles Rendering works with X-Particles? It doesn't seem to work on my side, apologize if the topic has already been addressed.

Re: Version 3.00 - R1.1 (25.05.2016) - Stable version

Posted: Thu Jun 02, 2016 10:27 am
by aoktar
Domenicozzo wrote:Dear Ahmet, great release and thank you for your unlimited work.

I was wondering if the Voxel mode in Particles Rendering works with X-Particles? It doesn't seem to work on my side, apologize if the topic has already been addressed.
I have tested it for producing voxels but not giving good results. But i have added first trial support for xpdomain. But not yet completed.

Re: Version 3.00 - R1.1 (25.05.2016) - Stable version

Posted: Thu Jun 02, 2016 10:29 am
by aoktar
momade wrote:Hey aoktar.

In V3 I am having big trouble to render my whole scene with a propper, clean alpha for after effects via "Render Layer" and PNG as I used to. I am in big pressure for a pitch work. Any hints how to behave different in V3?
Capture.JPG
br.
Moritz
there is several option to modify alpha corners.

Re: Version 3.00 - R1.1 (25.05.2016) - Stable version

Posted: Thu Jun 02, 2016 10:41 am
by momade
aoktar wrote:
momade wrote:Hey aoktar.

In V3 I am having big trouble to render my whole scene with a propper, clean alpha for after effects via "Render Layer" and PNG as I used to. I am in big pressure for a pitch work. Any hints how to behave different in V3?
Capture.JPG
br.
Moritz
there is several option to modify alpha corners.

Ok. I found "disable partial alpha" in camera tag yesterday. seems to work for me. Is that what you are talking about?

Re: Version 3.00 - R1.1 (25.05.2016) - Stable version

Posted: Thu Jun 02, 2016 10:56 am
by valters
momade wrote:
aoktar wrote:
momade wrote:Hey aoktar.

In V3 I am having big trouble to render my whole scene with a propper, clean alpha for after effects via "Render Layer" and PNG as I used to. I am in big pressure for a pitch work. Any hints how to behave different in V3?
Capture.JPG
br.
Moritz
there is several option to modify alpha corners.

Ok. I found "disable partial alpha" in camera tag yesterday. seems to work for me. Is that what you are talking about?
yes. and in my situation now im turning premult off too

Re: Version 3.00 - R1.1 (25.05.2016) - Stable version

Posted: Thu Jun 02, 2016 11:10 am
by momade
valters wrote: yes. and in my situation now im turning premult off too

Premult always off here. I guess its even the standard setting. right?

Re: Version 3.00 - R1.1 (25.05.2016) - Stable version

Posted: Thu Jun 02, 2016 11:19 am
by aoktar
momade wrote:
valters wrote: yes. and in my situation now im turning premult off too

Premult always off here. I guess its even the standard setting. right?
premult alpha, partial alpha, keep environment.
disable partial alpha should be off i think. We found this option becomes on for older scenes. I've fixed for next release.

Re: Version 3.00 - R1.1 (25.05.2016) - Stable version

Posted: Thu Jun 02, 2016 11:56 am
by momade
Hey aoktar.

An other idea:

I love the "Lock Apect Ratio" check. Would it be possible to add a "lock relative aspect ratio"? One could check that after dialing in unequal x,y,z scale values, but one would like to scale all these values proportional after that.

I hoipe I can make myself understandable.
Capture.JPG
Capture.JPG (22.66 KiB) Viewed 4258 times

Re: Version 3.00 - R1.1 (25.05.2016) - Stable version

Posted: Thu Jun 02, 2016 12:00 pm
by aoktar
Momade,
can you move this to request topic? Better for me to track it. I'll check when sometime ready.