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Re: Phantom Scatter | Procedural instancing technology [1.5]

Posted: Thu Aug 07, 2014 7:20 am
by Vue2Octane
Maybe you can include my heightmap scattering...or any other heightmap option for landscape rendering.
I have no commercial interests and it was just quick coding for me. I would not mind having it used in your Phantom Scatter.
Would be great if an option like this was in a fast execution environment. Right now it works, but it is very slow in Matlab.

Re: Phantom Scatter | Procedural instancing technology [1.5]

Posted: Thu Aug 07, 2014 7:40 am
by Phantom107
Rudi wrote:Hallo...

I use Cinema 4d. I can also use it?
C4D've found nowhere in the thread, so I guess I can not do it well.
or?

Is there something like that, like Carbon Scatter?

Rudi
As long as the Cinema4D plugin can import CSV files, it should work. You can e-mail me (address is on the website) and I can get you a trial/demo.
Vue2Octane wrote:Maybe you can include my heightmap scattering...or any other heightmap option for landscape rendering.
I have no commercial interests and it was just quick coding for me. I would not mind having it used in your Phantom Scatter.
Would be great if an option like this was in a fast execution environment. Right now it works, but it is very slow in Matlab.
I have plans to do scattering heightmap. I can take a look at yours, but I will program my own version from scratch anyways. :)

Re: Phantom Scatter | Procedural instancing technology [1.5]

Posted: Thu Aug 07, 2014 8:30 am
by rappet
Rudi wrote:Hallo...

I use Cinema 4d. I can also use it?
C4D've found nowhere in the thread, so I guess I can not do it well.
or?

Is there something like that, like Carbon Scatter?

Rudi
Phantom Scatter imports OBJ and produces a csv file.
If you have a Octane Cinema4D plugin that use csv files you can use it.
You can check that with the Octane C4D developer.

Re: Phantom Scatter | Procedural instancing technology [1.5]

Posted: Thu Aug 07, 2014 9:20 am
by Vue2Octane
Phantom107 wrote:
Rudi wrote:Hallo...
Vue2Octane wrote:Maybe you can include my heightmap scattering...or any other heightmap option for landscape rendering.
I have no commercial interests and it was just quick coding for me. I would not mind having it used in your Phantom Scatter.
Would be great if an option like this was in a fast execution environment. Right now it works, but it is very slow in Matlab.
I have plans to do scattering heightmap. I can take a look at yours, but I will program my own version from scratch anyways. :)
Please do it asap, I want to render landscapes! :)


Is it actually possible to import a terrain obj in your plug-in, then paint a distribution on it and preview it with dummies (or even the real grass, tree, etc. objs)? Then the entire heightmap work around would be unnecessary after all. I only do the heightmap thing because I do not have a possibility to paint instances directly on the terrain obj.

Re: Phantom Scatter | Procedural instancing technology [1.5]

Posted: Thu Aug 07, 2014 10:03 am
by Phantom107
Right now: no.

What I plan to do is integrate it into the AREA scatter system. So basically Phantom Scatter would generate a 2D plane the size of your imported OBJ. You would then have some paint tools to paint black or white -- where on the white areas, AREA scatter objects can function so you can tweak the scatter that gets placed on it at any time. But it's all just in design fase right now, nothing more than a concept I have in mind. Right now I have other things to work on (new website, Android game initiative, perhaps look into what benefits a Phantom Scatter Android app could possibly provide) so it'll be a while before I get to it. But I really want this functionality myself so yes, it will come. I have worked with heightmaps before in a game project so I would not be much of a problem. Infact the only real problem would be to deal with computer memory on this...

Re: Phantom Scatter | Procedural instancing technology [1.5]

Posted: Fri Aug 08, 2014 2:29 am
by mclaird
Great stuff!

Any possibility in the future for a permalicense? like Octane ones, from 1.x to 1.9.x kinda deal? Would license anyway, still would be great to do one pay only, expensive one may be, but still one payment only :)

Re: Phantom Scatter | Procedural instancing technology [1.5]

Posted: Fri Aug 08, 2014 8:57 am
by rappet
The 'collision radius'is magnificent!
Great job.

One request though: now the radius is with 2 decimal in meters (setting in cm it is).
It would be even greater when it is possible to set one digit more:
i.e. 0.035 instead 0.03 or 0.04
Or will then the calculation be too heavy? If so, you might better leave it the way it is ;)

greetings,

Re: Phantom Scatter | Procedural instancing technology [1.5]

Posted: Fri Aug 08, 2014 11:38 am
by Phantom107
mclaird wrote:Great stuff!

Any possibility in the future for a permalicense? like Octane ones, from 1.x to 1.9.x kinda deal? Would license anyway, still would be great to do one pay only, expensive one may be, but still one payment only :)
The Octane license is not really permanent the way I see. If you're a professional using Octane, you'll want the latest version, which means you're be paying for every version. Personally I don't want to work silently on a 2.0 version and then put up a paywall for everyone... I like to have it at a low price (and high value) with every user always having the latest & greatest version of the software.
rappet wrote:The 'collision radius'is magnificent!
Great job.

One request though: now the radius is with 2 decimal in meters (setting in cm it is).
It would be even greater when it is possible to set one digit more:
i.e. 0.035 instead 0.03 or 0.04
Or will then the calculation be too heavy? If so, you might better leave it the way it is ;)

greetings,
Thanks :D

That's just a matter of changing 1 variable on my end and it will work, no performance difference. I did not expect anyone would need that kind of precision. Tell you what, I'll cook up a quick PS 1.5 b release. I have to wait a few hours until Android SDK is fully downloaded anyways. I'll also implement that default 45° camera position+orientation you requested over PM. Stay tuned!

edit

Released!

Re: Phantom Scatter | Procedural instancing technology [1.5]

Posted: Tue Aug 12, 2014 2:11 am
by mclaird
Phantom107 wrote:
mclaird wrote:Great stuff!

Any possibility in the future for a permalicense? like Octane ones, from 1.x to 1.9.x kinda deal? Would license anyway, still would be great to do one pay only, expensive one may be, but still one payment only :)
The Octane license is not really permanent the way I see. If you're a professional using Octane, you'll want the latest version, which means you're be paying for every version. Personally I don't want to work silently on a 2.0 version and then put up a paywall for everyone... I like to have it at a low price (and high value) with every user always having the latest & greatest version of the software.

Released!
That seems perfectly reasonable, was just curious about it. Great software and soon enough will be requesting a test ride.

Cheers and grat work!

Re: Phantom Scatter | Procedural instancing technology [1.5]

Posted: Tue Aug 12, 2014 4:54 pm
by Phantom107
Anyone named Joseph asked for a trial? Apparently Outlook cannot reach the e-mail address for a reply.