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Re: Beta 0.72 (SDK 1.20)
Posted: Fri Aug 16, 2013 2:30 pm
by aoktar
indexofrefraction wrote:just a question... i have an interior shot with some sunlight coming in.
i wanted to boost the light a bit, so i made an extra light rectangle outside the window
i made it invisible and that works of course, but it blocks off the sun light coming from behind.
it seems an invisible area light still casts shadows coming from other light sources.
is there any solution to that? no comp tags there, right?
kernel->alpha shadows on
Re: Beta 0.72 (SDK 1.20)
Posted: Fri Aug 16, 2013 3:53 pm
by Sc4rfy
It' a problem of low memory or a problem of plugin? Because it's say that i have occupied 1 gb of 1,5 gb (gtx 480) but crash almost always
Re: Beta 0.72 (SDK 1.20)
Posted: Fri Aug 16, 2013 4:32 pm
by aoktar
Sc4rfy wrote:Cattura.JPG
It' a problem of low memory or a problem of plugin? Because it's say that i have occupied 1 gb of 1,5 gb (gtx 480) but crash almost always
do you have one gpu? If so renderer and C4D opengl share same memory. This will not give lot of space for rendering. You can try with software opengl to see difference
Re: Beta 0.72 (SDK 1.20)
Posted: Sat Aug 17, 2013 11:50 am
by Silverwing
I really hope you get the animation problem fixed. I get about 30-50 frames then it stops. I have the latest version. Very nice for stills but not so hot for animation.
I think it might be a memory leak.
I have just rendered a few animations with several hundred frames. With every frame the RAM usage increases slightly. After 200 frames of rendering I had roughly 20 GB Occupied by C4D / Octane.
And its not the Picture Viewer frame cache. I cleared the cache there and it only dropped 1-2 GB.
Cheers,
Raphael
Re: Beta 0.72 (SDK 1.20)
Posted: Sat Aug 17, 2013 2:28 pm
by aoktar
Silverwing wrote:I really hope you get the animation problem fixed. I get about 30-50 frames then it stops. I have the latest version. Very nice for stills but not so hot for animation.
I think it might be a memory leak.
I have just rendered a few animations with several hundred frames. With every frame the RAM usage increases slightly. After 200 frames of rendering I had roughly 20 GB Occupied by C4D / Octane.
And its not the Picture Viewer frame cache. I cleared the cache there and it only dropped 1-2 GB.
Cheers,
Raphael
Hey,
i have fixed this. this is development release, you can try until next release
http://render.otoy.com/customerdownload ... 4-0.77.rar
Re: Beta 0.72 (SDK 1.20)
Posted: Sat Aug 17, 2013 3:17 pm
by dinf
Yes, this is working very well. Thanks again for your fast and effective code work.
Re: Beta 0.72 (SDK 1.20)
Posted: Sun Aug 18, 2013 11:43 am
by cyartist
Hi Aoktar,
Is there a r13 version of this latest version?
Re: Beta 0.72 (SDK 1.20)
Posted: Sun Aug 18, 2013 1:34 pm
by aoktar
cyartist wrote:Hi Aoktar,
Is there a r13 version of this latest version?
Please use other files and replace plugin from this file,
http://render.otoy.com/customerdownload ... 3-0.77.rar
Re: Beta 0.72 (SDK 1.20)
Posted: Sun Aug 18, 2013 9:17 pm
by cyartist
Thanks...much appreciated. Will test it out.
Re: Beta 0.72 (SDK 1.20)
Posted: Mon Aug 19, 2013 6:50 am
by lilbignik
And what about R14-0.77?
Found. Sorry
