Re: Introducing the Octane for DAZ Studio plug-in
Posted: Wed Mar 27, 2013 10:28 pm
This explains why it was always so hard to mimic a camera in Octane after I had everything set up in DS. a FOV of 35 never was the same so I hand to guess and adjust until I got the cameras as close as possible. If Octane has to be the master I guess I could deal, world will continue to rotate and such. Thx
t_3 wrote:um, maybe we'll discuss this point in a separate thread; camera aspect and octane are linked but octane is needed to be the master for that. has also something to do with the render resolution setup in ds. is a bit tricky since the octane fov is horizontal, and the ds fov is vertical. together with the scale to viewport mode this needs octane to control it...larsmidnatt wrote:Also I couldn't figure out why the render window didn't match the DS camera aspect ratio but I eventually figured out they aren't linked that way. I can see the power of not having them linked, just mentally when I change the DS render window I wanted octane to mimic it, not a biggie.