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Re: January: Octane License Competition

Posted: Thu Feb 04, 2010 5:57 am
by enricocerica
Hi there,

I see more and more images coming and some of them are really great.
As said previously this is not a modeling challenge and we will juge the quality of the image but to well estimate the effort of each one it's important to know what has been modelled by you and what hasn't. So if you grabbed some models (free or paid) over the net, we would like you to mention it.

Thanks again to all for participatiing and continue to publish new images, at Octane speed, you have time to make thousands of them before sunday evening ;)

Re: January: Octane License Competition

Posted: Thu Feb 04, 2010 6:18 am
by havensole
I can say for mine that I modeled everything.

Re: January: Octane License Competition

Posted: Thu Feb 04, 2010 7:58 am
by Chris
Nice images, your camera is to orthographic for my taste, try adjusting your FOV to something wider. 60 perhaps.

Chris.

Re: January: Octane License Competition

Posted: Thu Feb 04, 2010 11:38 am
by ROUBAL
@enricocerica :
I always use only my own models (all done with Blender), and even the paintings in the frames are done by me. Some are watercolours, and some are 2D works made from my own photos.

The only exception is for few textures. If I remember well, the texture used for the carpet was taken from the Blender textures CD.

Even the cards on the poker table are not scanned. They have been modelled in Blender and then rendered to build a texture map. Thats the reason why there are no cards with characters ! I planned to make cards with Suzanne monkey, but it was too time consuming ;)

Below, a new entry (Colt 1911). Rendered with Blender, the model has engraving, but hopefully, in a close future we'll have layers for Bump maps or even RGB Nor maps in Octane ?

I have updated the image, so I delete it from this post. You will find it in a next post.

Re: January: Octane License Competition

Posted: Thu Feb 04, 2010 3:02 pm
by sepion
Hi everyone,

Here is my participation at the competition

All meshes have been modeled and textured specially for the Octane render competition on blender and max.

Postprod only for fireflies, noise and brightness/contrast.

As shown in the screen : 2414 samples - 48 minutes - 197235 triangles - GPU 8800GT

sepion

Re: January: Octane License Competition

Posted: Thu Feb 04, 2010 3:08 pm
by Sam
ROUBAL

Very nice gun, the modeling and scene are great
But materials are not so great, and not because of lack of bump or Normals
Maybe its because the HDRI has color in it
But I think the bullet look more like cheap glossy plastic than actual bullets
Same thing for the gun body, it look like mid-grey plastic with lot of specularity

Improve a little bit the materials and it will be perfect ;)

Sepion

Nice entry also, good work I love the little creature
But why brightness in post-pro, did you tried to increase exposure in Octane ?

Re: January: Octane License Competition

Posted: Thu Feb 04, 2010 3:31 pm
by sepion
Thanks,

yeah, I was actualy tuning camera settings when octane crashed.

Fortunately I did a screenshot before.

Re: January: Octane License Competition

Posted: Thu Feb 04, 2010 5:58 pm
by ROUBAL
@Sepion : I like your funny Lizzard-ausaurus :)

@Sam : I've updated my last image. New materials and new IBL image. This time I used a low res LDR jpeg for the lighting. The ambiance is colder (I liked the red color in the last one!).

New lighting settings for this render :

I have created a 1024x512 LDR jpeg image in photoshop. It is a made of a black layer, plus a yellow-brown layer at 10% transparency for the global illumination, plus a vertical gradient spot on the left of the image to create a sun effect (the sun is low on the horizon). I applied this image as float image, but I don't really know the difference between Float image and Image :roll:
Except that I have noticed that Float Image seems to use only the direction and intensity of the light map, and Image uses also the color... I don't know more in depth.

2048 samples per pixel - Rendered in 00:11:42 - 1 127 128 Triangles - 252.3/511 MB Memory used. Like previous renders of this scene, no fireflies = no processing required.

Re: January: Octane License Competition

Posted: Thu Feb 04, 2010 8:29 pm
by radiance
Nice work guys, the gun is very clean :)
And the little lizard thingy is indeed funny,
it looks almost a little SSS like to me.

Radiance

Re: January: Octane License Competition

Posted: Thu Feb 04, 2010 9:11 pm
by pedrojafet
Roubal: Very good!!! This light made it growup!!! Congrats!

Well, I think it will be my last post in this contest. Too busy by now...
There's the reference, from Google, the Lightwave modeling (~90minutes),
and the renders. The croped image had a touch of HotPilels, like the others.
Comments are welcome.