Page 19 of 19

Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]

Posted: Wed Jan 04, 2012 10:58 am
by jamestmather
merid888 wrote:hi karba, i have a question, when do you think repair the bug of pathtracing in octane for 3ds max ? becouse i have a few image to do into octane but the noise is a big problem, thank you for read this post
Make all your scene materials glossy - the ones you don't want shiny knock down the specular and up the roughness. This seems to get rid of the fireflies - the only diffuse mats in the scene should be blackbody emitters - I am getting acceptable results and times this way with Octane. Also, for extra speed and cleanup , stay on directlight but go down to the direct light tab and change GI-mode to diffuse (this gives better much GI (looks very like pathtracing actually) but cleans up much quicker in max.

Hope that helps.

James

Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]

Posted: Wed Jan 04, 2012 11:40 am
by gabrielefx
jamestmather wrote:
merid888 wrote:hi karba, i have a question, when do you think repair the bug of pathtracing in octane for 3ds max ? becouse i have a few image to do into octane but the noise is a big problem, thank you for read this post
Make all your scene materials glossy - the ones you don't want shiny knock down the specular and up the roughness. This seems to get rid of the fireflies - the only diffuse mats in the scene should be blackbody emitters - I am getting acceptable results and times this way with Octane. Also, for extra speed and cleanup , stay on directlight but go down to the direct light tab and change GI-mode to diffuse (this gives better much GI (looks very like pathtracing actually) but cleans up much quicker in max.

Hope that helps.

James
BTW...
the update was to be released yesterday...if I remember well

Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]

Posted: Wed Jan 04, 2012 4:06 pm
by KaroBastardKiter
any plans to export the renders into an .ocs to use in the standalone version?

Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]

Posted: Wed Jan 04, 2012 6:37 pm
by wxyz
Max to Octane still works

Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]

Posted: Wed Jan 04, 2012 10:48 pm
by KaroBastardKiter
Another small bug I have noticed:

When using Octane standalone after using Octane for max, standalone can't remember 'Recent Files'... but most important forgets the Settings!!! :ugeek:

Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]

Posted: Thu Jan 05, 2012 2:08 am
by t_3
time to remind about an old bug (at least since 2.52): if pathnames contain blanks or special characters, octane won't find image maps while loading an .ocs/.ocm (windows)...

Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]

Posted: Thu Jan 05, 2012 4:21 am
by merid888
hi, thanks all for response me, gabrielefx, where is the update and wich version ? standalone or octane for max ?
why i need change my units meter for milimeters ? the reason is ?
i need see the textures in the slot, like standar material or vraymaterials or scanline materials
thank you
is directlight with 1000 maxsamples, size i don't know becouse i put 2600 x 1500 and the screen was black, i don't know why happen this, so i strech the image resizing the view without a number
thank you for the tip jamestmather, i add image witg diffuse